I am trying to add a icon to a toolbar but what is the best place to put it in? My desktop or should I make a new file in the project file or add all the pictures in because it is not showing and this is my code:
JToolBar toolBar = new JToolBar();
String[] iconFiles = {"pen-icon","",""};
String[] buttonLabels = {"New","Open","Save"};
icon = new ImageIcon[iconFiles.length];
Obutton = new JButton[buttonLabels.length];
for (int i = 0; i < buttonLabels.length; ++i) {
icon[i] = new ImageIcon(iconFiles[i]);
Obutton[i] = new JButton(icon[i]);
Obutton[i].setToolTipText(buttonLabels[i]);
if (i == 3)
toolBar.addSeparator();
toolBar.add(Obutton[i]);
}
I would use an Action
. Here is the AbstractAction
constructor
public AbstractAction(String name, Icon icon)
- Creates an Action with the specified name and small icon.
Parameters:
name - the name (Action.NAME) for the action; a value of null is ignored
icon - the small icon (Action.SMALL_ICON) for the action; a value of null is ignored
The benefit of using an Action
is that is can be reused for components with similar purposes. So say you want to have an icon button in the toolbar to open a file, and also have a JMenuItem
in a JMenu
that also opens a file. They could share the same action, thus sharing the same icon, action command, and action to perform.
Action action = new AbstractAction("someActionCommand", someIcon) {
@Override
public void actionPerformed(ActionEvent e) {
// do something.
}
};
toolbar.add(action);
The above will automatically put the icon for you, but not the String. In a JMenuItem
it would put both the String and the icon.
Then just add the Action
to the tool bar.
See more at How to use Actions
To answer you real question, as @MadProgrammer noted, you should be loading your images as an embedded resource, using
ImageIcon icon = new ImageIcon(MyClass.class.getResource("/resources/images/image.png"));
where the /resources/images
directory is in the src
, and getResource()
returns a URL. Upon build, your IDE should copy the files into the class path for you.
ProjectRoot
src
resources
images
image.png
You'll come to find that when using a file from the file system, will not work upon time of deployment
Here's an example, where the JMenuItem
and the JToolBar
button share the same action. Notice that in the JToolBar
all I have to do is add the Action
, I don't need to create a button for it. The JToolBar
automatically makes it a button, without the action command
I use this "open.gif" from the below file structure and use
ImageIcon icon = new ImageIcon(
ActionTest.class.getResource("/resources/image/open.gif"));
Here's the result
Here's the code. Enjoy!
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.Box;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JToolBar;
import javax.swing.SwingUtilities;
import javax.swing.border.LineBorder;
public class ActionTest {
public ActionTest() {
ImageIcon openIcon = new ImageIcon(
ActionTest.class.getResource("/resources/image/open.gif"));
ImageIcon saveIcon = new ImageIcon(
ActionTest.class.getResource("/resources/image/save.gif"));
ImageIcon newIcon = new ImageIcon(
ActionTest.class.getResource("/resources/image/new.gif"));
Action openAction = new AbstractAction("Open", openIcon) {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Open File");
}
};
Action saveAction = new AbstractAction("Save", saveIcon) {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Save File");
}
};
Action newAction = new AbstractAction("New", newIcon) {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("New File");
}
};
JMenuItem openMenuItem = new JMenuItem(openAction);
JMenuItem saveMenuItem = new JMenuItem(saveAction);
JMenuItem newMenuItem = new JMenuItem(newAction);
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
fileMenu.add(openMenuItem);
fileMenu.add(saveMenuItem);
fileMenu.add(newMenuItem);
menuBar.add(fileMenu);
JToolBar toolBar = new JToolBar();
toolBar.add(Box.createHorizontalGlue());
toolBar.setBorder(new LineBorder(Color.LIGHT_GRAY, 1));
toolBar.add(newAction);
toolBar.add(openAction);
toolBar.add(saveAction);
JFrame frame = new JFrame("Toolbar and Menu Test");
frame.setJMenuBar(menuBar);
frame.add(toolBar, BorderLayout.PAGE_START);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new ActionTest();
}
});
}
}
Resources of this type are typically best contained within the application context (such as a jar file). This reduces the chances of someone tampering with it as it's much more time consuming to unpack, modify and repack a jar file then simply replace a file. It also reduces what you need to distribute as it becomes self-contained.
These are known as embedded resources.
Where you would put them within this context is up to up, many people use a "resources" folder to store these types of files, but sometimes, you may want something that is relative to the context of the class. It's up to you.
This raises issues with loading these resources, as you can no longer reference them using something like File
.
In general you can use Class#getResource(String)
, which returns a URL
or Class#getResourceAsStream(String)
which returns a InputStream
. This provides you with all you need to load these embedded resources.
ImageIcon(String)
expects the value to be a file reference, which means it won't work for embedded resources, but ImageIcon
provides a constructor that takes a URL
as a reference, this means you would need to use
icon[i] = new ImageIcon(getClass().getResource(iconFiles[i]));
To load your images.
Based on your example, the images would need to be relative to the class (ie within a directory structure the same as your package structure). How you achieve this will depend on your development environment.
Remember, you can also specify relative paths to getResource
and even an absolute path in some contexts. An absolute path basic prefixes the elements of class path to the specified path when it searches for the resources.