I am searching a method, where the program stops and waiting for a spesific key to be pressed by the user. May I can implement this one with a while loop? I need the best algorithm, if there exist a build-in function of waiting, to avoid the loop.
I found several information on the official website of pygame, but nothing help.
Here is a testing algorithms but won't work:
key = "f"
while key != "K_f":
key = pygame.key.get_pressed()
if key[Keys.K_f]:
do something...
You could do it with a while loop and an event queue:
from pygame.locals import *
def wait():
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN and event.key == K_f:
return
If you are waiting for a key to be pressed you can use the event.wait() function. This is useful, because it does not require a-lot of processing.
import pygame
from pygame.locals import *
pygame.event.clear()
while True:
event = pygame.event.wait()
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key = K_f:
do something...
Note that event.wait() waits for events to appear in the event cache, the event cache should be cleared first.
pygame.event documentation