I am confused of the following two syntaxes using "."
From what I understand, __index
is called when a key doesn't exist in a table but exists in its metatable. So why does the list table call __index
and then assign itself to list.__index
?
list = {}
list.__index = list
setmetatable(list, { __call = function(_, ...)
local t = setmetatable({length = 0}, list)
for _, v in ipairs{...} do t:push(v) end
return t
end })
function list:push(t)
if self.last then
self.last._next = t
t._prev = self.last
self.last = t
else
self.first = t
self.last = t
end
self.length = self.length + 1
end
.
.
.
local l = list({ 2 }, {3}, {4}, { 5 })
Does Window.mt
simply create a table? Why do we need Window = {}
as a namespace here?
Window = {} -- create a namespace
Window.mt = {} -- create a metatable
Window.prototype = {x=0, y=0, width=100, height=100, }
function Window.new (o)
setmetatable(o, Window.mt)
return o
end
Window.mt.__index = function (table, key)
return Window.prototype[key]
end
w = Window.new{x=10, y=20}
print(w.width) --> 100
So why does the list table call __index and then assign itself to list.__index?
Nowhere in your code does the list table call __index
. The assignment part however is a common Lua idiom (aka. hack) to save some memory. Conceptually there are 4 different kinds of tables involved:
- list objects (the tables created via
{length=0}
in your code)
- a metatable (containing an
__index
field) that modifies the behavior of list objects when you try to access non-existing fields in the object
- the
list
class, which holds all the methods for list objects (like the push
method), and also serves as a constructor for list objects
a metatable (containing a __call
field) for the list
class, so that you can call the list
table as if it were a function
As metatable fields always start with two underscores (__
), and normal methods usually don't, you can put metatable fields and normal methods side by side into a single table without conflict. And this is what happened here. The list
class table also serves as metatable for list objects. So using this trick you can save the memory you would normally need for the separate metatable (the size in bytes for Lua 5.2 on an x86-64 Linux is shown in square brackets in the table title bars, btw.):
Does Window.mt simply create a table?
No, {}
creates a table. However, this new table is saved under key "mt"
in the Window
table, probably to give users of this Window
"class" direct access to the metatable that is used for window objects. Given only the code you showed this is not strictly necessary, and you could have used a local variable instead.
Why do we need Window = {} as a namespace here?
In principle, you could store Window.mt
, Window.new
, and Window.prototype
separately, but that would get cumbersome if you have multiple "classes" like Window
. This way you can avoid name clashes, and using the Window
"class" looks nicer.
Another reason might be that require
can only return a single value from a module definition, and if you want to export multiple values (like new
, mt
, and prototype
) from a module, you need a table to wrap them together (or use global variables, but that is considered bad style).