gcc 4.8 AVX optimization bug: extra code insertion

2019-02-25 17:38发布

问题:

It is great that gcc compiler 4.8 comes with AVX optimization with -Ofast option. However, I found an interesting but stupid bug, that it adds additional computations which are unnecessary. Maybe I am wrong so can someone give me an explanation?

The original C++ source code is as follows:

#define N 1000007

float a[N],b[N],c[N],d[N],e[N];

int main(int argc, char *argv[]){
    cout << a << ' ' << b << ' ' << c << endl;
    for(int x=0; x<N; ++x){
        c[x] = 1/sqrt((a[x]+b[x]-c[x])*d[x]/e[x]);
    }
    return  0;
}

The code is compiled using g++ 4.8.4 in Ubuntu 14.04.3 x86_64: g++ -mavx avx.cpp -masm=intel -c -g -Wa,-ahl=avx.asm -Ofast

The assembly source code is as follows:

  90                    .LVL10:
  91 006b C5FC2825              vmovaps ymm4, YMMWORD PTR .LC0[rip]
  91      00000000 
  92 0073 31C0                  xor     eax, eax
  93 0075 C5FC281D              vmovaps ymm3, YMMWORD PTR .LC1[rip]
  25:avx.cpp       ****         for(int x=0; x<N; ++x){
  26:avx.cpp       ****                 c[x] = 1/sqrt((a[x]+b[x]-c[x])*d[x]/e[x]);
 101                            .loc 1 26 0 discriminator 2
 102 0080 C5FC2890              vmovaps ymm2, YMMWORD PTR b[rax]
 102      00000000 
 103 0088 4883C020              add     rax, 32
 104 008c C5FC2888              vmovaps ymm1, YMMWORD PTR e[rax-32]
 104      00000000 
 105 0094 C5EC5890              vaddps  ymm2, ymm2, YMMWORD PTR a[rax-32]
 105      00000000 
 106 009c C5FC53C1              vrcpps  ymm0, ymm1
 107 00a0 C5FC59C9              vmulps  ymm1, ymm0, ymm1
 108 00a4 C5FC59C9              vmulps  ymm1, ymm0, ymm1
 109 00a8 C5EC5C90              vsubps  ymm2, ymm2, YMMWORD PTR c[rax-32]
 109      00000000 
 110 00b0 C5FC58C0              vaddps  ymm0, ymm0, ymm0
 111 00b4 C5EC5990              vmulps  ymm2, ymm2, YMMWORD PTR d[rax-32]
 111      00000000 
 112 00bc C5FC5CC9              vsubps  ymm1, ymm0, ymm1
 113 00c0 C5EC59C1              vmulps  ymm0, ymm2, ymm1
 118 00c4 C5FC52C8              vrsqrtps        ymm1, ymm0
 119 00c8 C5F459C0              vmulps  ymm0, ymm1, ymm0
 120 00cc C5FC59C1              vmulps  ymm0, ymm0, ymm1
 121 00d0 C5F459CB              vmulps  ymm1, ymm1, ymm3
 122 00d4 C5FC58C4              vaddps  ymm0, ymm0, ymm4
^LGAS LISTING /tmp/ccJtIFtg.s                   page 21


 123 00d8 C5FC59C9              vmulps  ymm1, ymm0, ymm1
 124                    .LBE45:
 125                    .LBE44:
 126                            .loc 1 26 0 discriminator 2
 127 00dc C5FC2988              vmovaps YMMWORD PTR c[rax-32], ymm1
 127      00000000 
 128 00e4 483D0009              cmp     rax, 4000000
 128      3D00
 129 00ea 7594                  jne     .L3

Now look at line 106, 107, 108, 110, 112 and 113.

The compiler computes the division by e[x] using the multiplication by its inverse. So Line 106 computes 1/e[x], which is correct. After that it can directly multiply this with the final product of (a[x]+b[x]-c[x])*d[x], which is stored in ymm2, Line 111. However, instead of doing this, the compiler did something interesting and ridiculous:

  1. it first multiplies the computed reciprocal 1/e[x] with e[x] to obtain 1 (Line 107)

  2. then multiply this 1 with 1/e[x] to obtain back 1/e[x] (Line 108)

  3. then it adds 1/e[x] to itself to obtain 2/e[x] (Line 110)

  4. then it subtracts 2/e[x] by 1/e[x] to obtain back 1/e[x] (Line 112)

After that, the compiler is ingenious to use the vrsqrtps instruction to compute 1/sqrt(). However, after that, what happens? Instead of extracting the output in ymm1 (Line 118), it did something even more fanciful again:

  1. it first multiplies 1/sqrt(x) by x to obtain sqrt(x), (Line 119)

  2. it then multiplies the sqrt(x) by 1/sqrt(x) to obtain back 1, (Line 120)

  3. it then multiplies 1/sqrt(x) by 1 (pre-stored in ymm3) to obtain the same 1/sqrt(x), (Line 121)

  4. it then adds the obtained 1 by 0 (pre-stored in ymm4) to obtain 1, (Line 122)

  5. it then multiplies 1/sqrt(x) with the obtained 1 to obtain back the same 1/sqrt(x), (Line 123)

The above two redundancies show that whenever 1/x is required, the compiler tends to multiply the already obtained output with the original number to obtain back 1, and then multiply this 1 with the already obtained output to obtain back the same output. Is there any reason for doing this? Or it is just a bug?

回答1:

I think what you are seeing in the generated code is an additional iteration of Newton-Raphson to refine the initial estimate provided by vrcpps. (See: the Intel Intrinsics Guide for details of the accuracy of the initial estimate provided by vrcpps.)



回答2:

I have figured out why. All AVX/SIMD/SSE approximation instructions need at least one Newton-Rhapson iteration to restore accuracy, otherwise, it loses 50% accuracy, i.e., the original FLOAT32 has an accuracy up to 23-bits. Without any Newton-Rhapson, we are left with only 11-bits accuracy. That approximation is way too rough to be directly usable.