Is it possible to play sounds within an app without stopping iPod music?
Right now I'm using the following, but it stops iPod music
soundPath =[[NSBundle mainBundle] pathForResource:@"mySound" ofType:@"mp3"];
soundURL = [NSURL fileURLWithPath:soundPath];
mySound = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:nil];
[mySound prepareToPlay];
and then
[mySound play];
Yes you can, you could use the following code
// setup session correctly
AVAudioSession *audiosession = [AVAudioSession sharedInstance];
[audiosession setCategory:AVAudioSessionCategoryPlayback error:nil];
OSStatus propertySetError = 0;
UInt32 mixingAllow = true;
propertySetError = AudioSessionSetProperty ( kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof (mixingAllow),&mixingAllow);
NSError *error = nil;
[audiosession setActive:YES error:&error];
// play sound
NSURL *url = [NSURL fileURLWithPath:filePath];
AVAudioPlayer *audioplayer = [[[AVAudioPlayer alloc] initWithContentsOfURL:url error:&;error]autorelease];
Yes, or just
AVAudioSession *audiosession = [AVAudioSession sharedInstance];
[audiosession setCategory:AVAudioSessionCategoryAmbient error:nil];