I've just read that WeakMaps take advantage of garbage collection by working exclusively with objects as keys, and that assigning an object to null is equivalent to delete it:
let planet1 = {name: 'Coruscant', city: 'Galactic City'};
let planet2 = {name: 'Tatooine', city: 'Mos Eisley'};
let planet3 = {name: 'Kashyyyk', city: 'Rwookrrorro'};
const lore = new WeakMap();
lore.set(planet1, true);
lore.set(planet2, true);
lore.set(planet3, true);
console.log(lore); // output: WeakMap {{…} => true, {…} => true, {…} => true}
Then I set the object equal to null:
planet1 = null;
console.log(lore); // output: WeakMap {{…} => true, {…} => true, {…} => true}
Why is the output the same? Wasn't it supposed to be deleted so that the gc could reuse the memory previously occupied later in the app? I would appreciate any clarification. Thanks!