I want the origin to be at the center of my window.
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.NET wants it to be in the top left hand corner.
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Dot net and I are trying to get along..
Does anyone know how to do this in C# just using the Graphics object?
Graphics.TranslateTransform doesn't do it since it leaves the coordinates flipped upside down. Combining this Graphics.ScaleTransform(1,-1) isn't satisfactory either since that makes text appear upside down.
One solution would be to use the TranslateTransform property. Then, instead of using the Point/PointF structs you could create a FlippedPoint/FlippedPointF structs of your own that have implicit casts to Point/PointF (but by casting them the coords get flipped):
public struct FlippedPoint
{
public int X { get; set; }
public int Y { get; set; }
public FlippedPoint(int x, int y) : this()
{ X = x; Y = y; }
public static implicit operator Point(FlippedPoint point)
{ return new Point(-point.X, -point.Y); }
public static implicit operator FlippedPoint(Point point)
{ return new FlippedPoint(-point.X, -point.Y); }
}
You can continue using ScaleTransform(1, -1)
and reset the current transformation temporarily while drawing your text:
// Convert the text alignment point (x, y) to pixel coordinates
PointF[] pt = new PointF[] { new PointF(x, y) };
graphics.TransformPoints(CoordinateSpace.Device, CoordinateSpace.World, pt);
// Revert transformation to identity while drawing text
Matrix oldMatrix = graphics.Transform;
graphics.ResetTransform();
// Draw in pixel coordinates
graphics.DrawString(text, font, brush, pt[0]);
// Restore old transformation
graphics.Transform = oldMatrix;
Try creating the graphics object with a negative height. I don't know the C# library specifically, but this trick works in recent versions of GDI.