So I'm currently working on a Card War Game in java. I'm trying to get the GUI screen to print 2 random cards from a set of card images using an arrayList (must use this for assignment). The card image files are named 1.png,2.png,...52.png and stored in a image/card directory. My question is how do I get two cards to appear randomly? Thanks here's my code
Also, just to note, I'm a relatively new programmer
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.control.Label;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.paint.Color;
import javafx.scene.text.FontWeight;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import java.util.ArrayList;
public class CardWar extends Application{
public static void main(String args[]){
Application.launch(args);
}
@Override
public void start(Stage primaryStage){
ArrayList<Integer> cardList = new ArrayList<>();
for(int i = 1; i <=52;i++){
cardList.add(i);
}
java.util.Collections.shuffle(cardList);
System.out.println(cardList.get(0));
//Label label1 = new Label ("Welcome to the Card War Game!");
//layout for first scene
StackPane layout1 = new StackPane();
Button welcome = new Button("Click to Play");
Text text1 = new Text(20,20, "Welcome to The Game");
layout1.getChildren().add(welcome);
//layout for second scene
//Button button2 = new Button("You are here!");
Pane layout2 = new HBox (457);
//layout2.getChildren().add(button2);
Image image = new Image("image/card/1.png");
Image image2 = new Image("image/card/2.png");
ImageView imageView2 = new ImageView(image);
imageView2.setFitHeight(100);
imageView2.setFitWidth(100);
layout2.getChildren().add(new ImageView (image));
layout2.getChildren().add(new ImageView (image2));
Scene scene = new Scene (layout1,600,300);
Scene scene2 = new Scene(layout2,600,300);
welcome.setOnAction(e -> primaryStage.setScene(scene2));
primaryStage.setScene(scene);
primaryStage.setTitle("War Game");
primaryStage.show();
}
}
Here's a modified version of your code. This is what you should do:
- create a dedicated Card class, an object which you can use. Don't use integers
- load the cards into a list (the deck). The cards are loaded only once
- create the stock, i. e. a list out of the deck which you can modify
- shuffle the stock
- put stock on the table
- pick a card from the stock and add it to the tableau until there are no more cards available in the stock
The code:
public class CardWar extends Application {
/**
* List of all available cards. Loaded once at game start.
*/
List<Card> deck;
/**
* List of cards in the game.
*/
List<Card> stock;
/**
* Cards to be dealt
*/
Pane stockPane;
/**
* Cards which are already dealt
*/
FlowPane tableauPane;
public static void main(String args[]) {
Application.launch(args);
}
@Override
public void start(Stage primaryStage) {
// load all cards into a list
loadCards();
// create playfield: table with toolbar
BorderPane playfield = new BorderPane();
playfield.setStyle("-fx-background-color:green");
// simple flowpane to align one card next to the other
FlowPane tableauPane = new FlowPane();
// pick 2 cards and add them to the table
Button button = new Button( "Pick Cards");
button.setOnAction( e -> {
// abort if we don't have cards in the deck
if( stock.size() == 0)
return;
Card card;
// pick top card and add it to the table
card = stock.remove( stock.size()-1);
stockPane.getChildren().remove(card);
tableauPane.getChildren().add(card);
// pick top card and add it to the table
card = stock.remove( stock.size()-1);
stockPane.getChildren().remove(card);
tableauPane.getChildren().add(card);
});
playfield.setCenter(tableauPane);
// talon contains all cards of the deck
stockPane = new Pane();
playfield.setBottom(stockPane);
// toolbar with a button
HBox toolbar = new HBox();
toolbar.getChildren().add( button);
playfield.setTop(toolbar);
Scene scene = new Scene(playfield, 1600, 900, Color.GREEN);
primaryStage.setScene(scene);
primaryStage.setTitle("War Game");
primaryStage.show();
// create deck for game, shuffle cards
startGame();
}
private void startGame() {
// create stock from deck
stock = new ArrayList<>( deck);
// shuffle stock
Collections.shuffle(stock);
// put cards on stock pane
for( int i=0; i < stock.size(); i++) {
// get card from stock
Card card = stock.get(i);
// set card position
card.setLayoutX(i * 20);
// put card on stock pane
stockPane.getChildren().add( card);
}
}
private void loadCards() {
deck = new ArrayList<>();
for (int i = 1; i <= 52; i++) {
deck.add( new Card( i));
}
}
private static class Card extends ImageView {
public Card( int id) {
setImage(new Image( getClass().getResource("image/card/" + id + ".png").toExternalForm()));
setFitHeight(100);
setFitWidth(100);
}
}
}
You could use the Collections.shuffle(...)
method to shuffle the ArrayList
.
Then just take the first two entries from the ArrayList
.
You could create a new list like this using .subList(fromIndex, toIndex)
ArrayList list2= new ArrayList(
<your list>.subList(0,1))