if I uncomment these
//BaseList baselist;
//MemberList memberlist;
outside the loop and comment out the ones inside the loop it crashes. I need to be able to have the baselist (and memberlist) outside any loop. How is this achieved?
Edit
The actual problem I am trying to solve in it's simplest form is this.
I want to have a std::vector of
MyClass
, call it AllThingsBunchedTogether. I also want to have a std::vector ofBaseList
, call it AllThingsSpreadOut.So
- AllThingsBunchedTogether might contain (just the
anInt1
part for the sake of compactness):1,2,1,10,2,3,4,4,5,9,10,10
.- AllThingsSpreadOut might contain (zero not used for now) at [1]
1,1
at [2]2,2
at [3]3
at [4]4,4
at [5]5
at [9]9
at [10]10,10,10
.Note that the numbers themselves aren't be stored in the
BaseList
, but e.g., theMyClass
(1, "John").At [1] it could be "Mike", "John", at [2] it could be "Mike", "Dagobart" at [3] "John" ... at [10] "John" "Mike" "Dagobart" etc so that there no duplicates in any of the
BaseList
at AllThingsSpreadOut[i] since eachMyClass
in eachBaseList
hashes to a different value (anInt1 + Name
).In essence,
anInt1
tells where theMyClass
lives in AllThingsSpreadOut, butanInt1 + name
guarantees uniqueness within eachBaseList
.So the idea is that AllThingsSpreadOut is a vector of
BaseList
where at eachBaseList
at vector location is a list of similar things.Then, when I remove things from AllThingsBunchedTogether (not by a clear, but by a search to remove some items like in the code below IsMarkedToDelete), they will automatically disappear from the corresponding AllThingsSpreadOut.
AllThingsSpreadOut acts as a sort for AllThingsBunchedTogether, with intrusive semantics. AllThingsBunchedTogether allows superfast access through [].
End Edit
#include <vector>
#include <iostream>
#include <boost/intrusive/list.hpp>
using namespace boost::intrusive;
class MyClass : public list_base_hook<link_mode<auto_unlink>> // This is a derivation hook
{
public:
std::string name;
bool bIsMarkedToDelete;
int anInt1;
public:
list_member_hook<link_mode<auto_unlink>> member_hook_; // This is a member hook
MyClass(std::string n, int i) : name(n), anInt1(i), bIsMarkedToDelete(false) {}
};
bool IsMarkedToDelete(const MyClass &o)
{
return o.bIsMarkedToDelete;
}
//Define a list that will store MyClass using the public base hook
typedef list<MyClass, constant_time_size<false>> BaseList;
// Define a list that will store MyClass using the public member hook
typedef list<MyClass,
member_hook<MyClass, list_member_hook<link_mode<auto_unlink>>, &MyClass::member_hook_>,
constant_time_size<false> > MemberList;
int main()
{
bool done = false;
std::vector<MyClass> values;
std::string names[] = {"John", "Mike", "Dagobart"};
//BaseList baselist;
//MemberList memberlist;
int i = 0;
while(!done)
{
// Create several MyClass objects, each one with a different value
for (int j = 0; j < 11; ++j)
values.emplace_back(names[j % 3], j);
BaseList baselist;
MemberList memberlist;
// Now insert them in t-he reverse order in the base hook list
for (auto& e : values)
{
baselist.push_front(e);
memberlist.push_back(e);
}
// Now test lists
auto rbit(baselist.rbegin());
auto mit(memberlist.begin());
auto it(values.begin()), itend(values.end());
// Test the objects inserted in the base hook list
for (; it != itend; ++it, ++rbit)
{
if (&*rbit != &*it)
return 1;
}
// Test the objects inserted in the member hook list
for (it = values.begin(); it != itend; ++it, ++mit)
{
if (&*mit != &*it)
return 1;
}
# if 0
for(auto& e : values)
std::cout << e.anInt1 << "\n";
for(auto& e : baselist)
std::cout << e.anInt1 << "\n";
for(auto& e : memberlist)
std::cout << e.anInt1 << "\n";
#endif // 0
if(2 == i)
{
for(auto& e: values)
std::cout << e.name << "\n";
for(auto& e: values)
{
if("Mike" == e.name)
e.bIsMarkedToDelete = true;
}
values.erase(
std::remove_if(values.begin(), values.end(), IsMarkedToDelete), values.end());
}
if(i++ > 3)
{
values.clear();
done = true;
}
std::cout << "\n";
std::cout << values.size() << "\n";
std::cout << baselist.size() << "\n";
std::cout << memberlist.size() << "\n";
}
}