Is there any alternative to achieving serialising and deserialising of objects in Xamarin.iOS (Monotouch) using protobuf-net other than this method:
http://www.frictionpointstudios.com/blog/2011/3/31/using-protobuf-net-serialization-in-unity-iphone.html
Reading around some people claim they have managed it (without giving evidence), but my understanding is that [iOS JIT==NO] so does not quite make sense.
If the only possible solution is to fully AOT all relevant classes what might a suitable pre/post-build event command line be to perform this AOT for any relevant assemblies automatically?
I've heard a good number of people have success via that route, but I too can't give documented evidence.
That method is a bit out of date - I've simplified a few steps; there is a standalone pre-compile tool that should work:
- create a project/assembly for the DTOs that you want to serialize that references the appropriate version of protobuf-net; presumably CoreOnly/ios, ideally with that dll set to copy into the output directory (it just makes life easier)
run
precompile "SomePath/YourDto.dll" -t:MySerializer -o:MySerializer.dll
(maybe with a mono
before that to get mono to host the exe)
this should resolve the framework and compile a MySerializer.dll
that you can reference, which involves zero JIT (MySerializer.dll
will reference your dto dll and the version of protobuf-net that your dto dll referenced)
- now reference your dto dll, the serializer dll, and the protobuf-net dll, and it should all work just by using
new MySerializer().Serialize(...)
- when you compile your solution, the projects should all AOT nicely
I'll be happy to offer guidance, but currently I am mac-less, so I can't check right now. If you get any problems let me know. If it can't resolve the framework, you can add -f:{path to the framework assemblies}
to give it a clue.