I'm looking for a good data structure that can maintain its elements sorted. Currently I'm trying Boost.Heap.
I frequently need to orderly traverse the data structure and when reaching an element based on some property, update its priority. Boost.Heap priority queues provide ordered and non-ordered iterators. Element updates occurs through a node handle, a handle can be obtained from a ordinary non-ordered iterator, but not directly from a ordered one as in the following example:
#include <iostream>
#include <algorithm>
#include <boost/heap/fibonacci_heap.hpp>
using namespace boost::heap;
int main()
{
fibonacci_heap<int> fib_heap;
fib_heap.push(1);
fib_heap.push(2);
fib_heap.push(3);
for(auto i = fib_heap.ordered_begin(); i != fib_heap.ordered_end(); ++i)
{
// no viable conversion here
auto h = fibonacci_heap<int>::s_handle_from_iterator(i);
if(*h == 2) // dumb test
{
fib_heap.increase(h, *h + 2);
break;
}
}
std::for_each(fib_heap.ordered_begin(), fib_heap.ordered_end(),
[](const int &e)
{
std::cout << e << std::endl;
});
}
How can I orderly traverse the queue and update an element in the traversal?
Note that I leave traversal after the update.
(Suggestions of alternative libraries for such purpose are welcome)