There is only one picturebox in my form and I want to drawcircle with a method on this picturebox but I cant do that and not working.The method is:
private Bitmap Circle()
{
Bitmap bmp;
Graphics gfx;
SolidBrush firca_dis=new SolidBrush(Color.FromArgb(192,0,192));
bmp = new Bitmap(40, 40);
gfx = Graphics.FromImage(bmp);
gfx.FillRectangle(firca_dis, 0, 0, 40, 40);
return bmp;
}
Picturebox
private void pictureBox2_Paint(object sender, PaintEventArgs e)
{
Graphics gfx= Graphics.FromImage(Circle());
gfx=e.Graphics;
}
You need to decide what you want to do:
- Draw into the Image or
- draw onto the Control?!
Your code is a mix of both, which is why it doesn\'t work..!
Here is how to draw onto the Control
:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawEllipse(Pens.Red, new Rectangle(3, 4, 44, 44));
..
}
Here is how to draw into the Image
of the PictureBox
::
void drawIntoImage()
{
using (Graphics G = Graphics.FromImage(pictureBox1.Image))
{
G.DrawEllipse(Pens.Orange, new Rectangle(13, 14, 44, 44));
..
}
// when donw with all drawing you can enforce the display update by calling:
pictureBox1.Refresh();
}
Both ways to draw are persistent. The latter changes to pixels of the Image, the former doesn\'t.
So if the pixels are drawn into the Image and you zoom, stretch or shift the Image the pixel will go with it. Pixels drawn onto the Top of the PictureBox control won\'t do that!
Of course for both ways to draw, you can alter all the usual parts like the drawing command, maybe add a FillEllipse
before the DrawEllipse
, the Pens
and Brushes
with their Brush type and Colors
and the dimensions..
private static void DrawCircle(Graphics gfx)
{
SolidBrush firca_dis = new SolidBrush(Color.FromArgb(192, 0, 192));
Rectangle rec = new Rectangle(0, 0, 40, 40); //Size and location of the Circle
gfx.FillEllipse(firca_dis, rec); //Draw a Circle and fill it
gfx.DrawEllipse(new Pen(firca_dis), rec); //draw a the border of the cicle your choice
}