Recently ,I use Cuda to write an algorithm called 'orthogonal matching pursuit' . In my ugly Cuda code the entire iteration takes 60 sec , and Eigen lib takes just 3 sec...
In my code Matrix A is [640,1024] and y is [640,1] , in each step I select some vectors from A to compose a new Matrix called A_temp [640,itera], iter=1:500 . I new a array MaxDex_Host[] in cpu to tell which column to select .
I want to get x_temp[itera,1] from A_temp*x_temp=y using least-square , I use a cula API 'culaDeviceSgels' and cublas matrix-vector multiplication API.
So the culaDeviceSgels would call 500 times , and I think this would be faster than Eigen lib's QR.Sovler .
I check the Nisight performence anlysis , I found the custreamdestory takes a long time . I initial cublas before iteration and destory it after I get the result . So I want to know the what is the custreamdestory , different with cublasdestory?
The main problem is memcpy and function 'gemm_kernel1x1val' . I think this function is from 'culaDeviceSgels'
while(itera<500): I use cublasSgemv and cublasIsamax to get MaxDex_Host[itera] , then
MaxDex_Host[itera]=pos;
itera++;
float* A_temp_cpu=new float[M*itera]; // matrix all in col-major
for (int j=0;j<itera;j++) // to get A_temp [M,itera] , the MaxDex_Host[] shows the positon of which column of A to chose ,
{
for (int i=0;i<M;i++) //M=640 , and A is 640*1024 ,itera is add 1 each step
{
A_temp_cpu[j*M+i]=A[MaxDex_Host[j]*M+i];
}
}
// I must allocate one more array because culaDeviceSgels will decompose the one input Array , and I want to use A_temp after least-square solving.
float* A_temp_gpu;
float* A_temp2_gpu;
cudaMalloc((void**)&A_temp_gpu,Size_float*M*itera);
cudaMalloc((void**)&A_temp2_gpu,Size_float*M*itera);
cudaMemcpy(A_temp_gpu,A_temp_cpu,Size_float*M*itera,cudaMemcpyHostToDevice);
cudaMemcpy(A_temp2_gpu,A_temp_gpu,Size_float*M*itera,cudaMemcpyDeviceToDevice);
culaDeviceSgels('N',M,itera,1,A_temp_gpu,M,y_Gpu_temp,M);// the x_temp I want is in y_Gpu_temp's return value , stored in the y_Gpu_temp[0]——y_Gpu_temp[itera-1]
float* x_temp;
cudaMalloc((void**)&x_temp,Size_float*itera);
cudaMemcpy(x_temp,y_Gpu_temp,Size_float*itera,cudaMemcpyDeviceToDevice);
Cuda's memory manage seems too complex , is there any other convenience method to solve least-square?