for some time I am fiddly now to get a massive time/cputime drain action running behind a nicly responding UI. Unfortunatly I can't seem to get it running and "I think" the problem is that the slot is not processed in the QThread worker but the GUI thread. The ThreadIDs differ as expected though.
I allready read this http://doc.trolltech.com/4.6/threads-qobject.html and used googel and SO search but nothing that really helped me. Probably its something stubborn I just don't see.
Below is my cutdown code (Note: a png named "dummy1024x1024.png" is required in the same folder as the binary):
main.cpp
#include <QtGui>
#include "dummy.h"
int main(int argc, char** argv)
{
QApplication app(argc, argv);
Dummy d(NULL);
d.show();
qDebug() << "App thread " << QThread::currentThreadId();
return app.exec();
}
dummy.h
#ifndef DUMMY_H
#define DUMMY_H
#include <QWidget>
#include <QVBoxLayout>
#include <QPushButton>
#include "workerthread.h"
class Dummy : public QWidget
{
Q_OBJECT
public:
explicit Dummy(QWidget *parent = 0);
virtual ~Dummy();
private:
QVBoxLayout* m_layout;
QPushButton* m_dummy[3];
QPushButton* m_shootcalc;
WorkerThread* m_work;
signals:
public slots:
};
#endif // DUMMY_H
dummy.cpp
#include "dummy.h"
Dummy::Dummy(QWidget *parent) :
QWidget(parent)
{
m_work = new WorkerThread(this);
m_work->start();
m_shootcalc = new QPushButton("Calc!", this);
connect(m_shootcalc, SIGNAL(clicked()), m_work, SLOT(expensiveCalc()), Qt::QueuedConnection);
m_dummy[0] = new QPushButton("Dummy [0]", this);
m_dummy[1] = new QPushButton("Dummy [1]", this);
m_dummy[2] = new QPushButton("Dummy [2]", this);
m_layout = new QVBoxLayout(this);
m_layout->addWidget(m_shootcalc);
m_layout->addWidget(m_dummy[0]);
m_layout->addWidget(m_dummy[1]);
m_layout->addWidget(m_dummy[2]);
setLayout(m_layout);
}
Dummy::~Dummy()
{
m_work->quit();
m_work->wait();
m_work->deleteLater();
m_work = NULL;
}
workerthread.h
#ifndef WORKERTHREAD_H
#define WORKERTHREAD_H
#include <QThread>
#include <QPixmap>
#include <QDebug>
class WorkerThread : public QThread
{
Q_OBJECT
public:
explicit WorkerThread(QObject *parent = 0);
protected:
virtual void run();
signals:
public slots:
void expensiveCalc();
};
#endif // WORKERTHREAD_H
workerthread.cpp
#include "workerthread.h"
WorkerThread::WorkerThread(QObject *parent) :
QThread(parent)
{
}
void WorkerThread::run()
{
qDebug() << "Thread start << " << QThread::currentThreadId();
exec();
qDebug() << "Thread stop << " << QThread::currentThreadId();
}
void WorkerThread::expensiveCalc()
{
qDebug() << "start pixie loading.... " << QThread::currentThreadId();
QPixmap* pixies[16384];
for (int i=0; i<16384; ++i)
{
pixies[i] = new QPixmap("./dummy1024x1024.png");
if (i>0)
delete pixies[i-1];
msleep(1);
}
delete pixies[16384-1];
qDebug() << "loaded pixies " << QThread::currentThreadId();
qDebug() << "";
qDebug() << "";
qDebug() << "";
qDebug() << "";
}
Thanks for any help/tip/reply