I started using pygame and I want to do simple game. One of the elements which I need is countdown timer. How can I do the countdown time (eg 10 seconds) in PyGame?
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问题:
回答1:
On this page you will find what you are looking for http://www.pygame.org/docs/ref/time.html#pygame.time.get_ticks
You download ticks once before beginning the countdown (which can be a trigger in the game - the key event, whatever).
For example:
start_ticks=pygame.time.get_ticks() #starter tick
while mainloop: # mainloop
seconds=(pygame.time.get_ticks()-start_ticks)/1000 #calculate how many seconds
if seconds>10: # if more than 10 seconds close the game
break
print (seconds) #print how many seconds
回答2:
Another easy way is to simply use pygame\'s event system.
Here\'s a simple example:
import pygame
pygame.init()
screen = pygame.display.set_mode((128, 128))
clock = pygame.time.Clock()
counter, text = 10, \'10\'.rjust(3)
pygame.time.set_timer(pygame.USEREVENT, 1000)
font = pygame.font.SysFont(\'Consolas\', 30)
while True:
for e in pygame.event.get():
if e.type == pygame.USEREVENT:
counter -= 1
text = str(counter).rjust(3) if counter > 0 else \'boom!\'
if e.type == pygame.QUIT: break
else:
screen.fill((255, 255, 255))
screen.blit(font.render(text, True, (0, 0, 0)), (32, 48))
pygame.display.flip()
clock.tick(60)
continue
break
回答3:
pygame.time.Clock.tick
returns the time in milliseconds since the last clock.tick
call (delta time, dt
), so you can use it to increase or decrease a timer variable.
import pygame as pg
def main():
pg.init()
screen = pg.display.set_mode((640, 480))
font = pg.font.Font(None, 40)
gray = pg.Color(\'gray19\')
blue = pg.Color(\'dodgerblue\')
# The clock is used to limit the frame rate
# and returns the time since last tick.
clock = pg.time.Clock()
timer = 10 # Decrease this to count down.
dt = 0 # Delta time (time since last tick).
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
timer -= dt
if timer <= 0:
timer = 10 # Reset it to 10 or do something else.
screen.fill(gray)
txt = font.render(str(round(timer, 2)), True, blue)
screen.blit(txt, (70, 70))
pg.display.flip()
dt = clock.tick(30) / 1000 # / 1000 to convert to seconds.
if __name__ == \'__main__\':
main()
pg.quit()
回答4:
There are several ways you can do this- here\'s one. Python doesn\'t have a mechanism for interrupts as far as I know.
import time, datetime
timer_stop = datetime.datetime.utcnow() +datetime.timedelta(seconds=10)
while True:
if datetime.datetime.utcnow() > timer_stop:
print \"timer complete\"
break
回答5:
This is actually quite simple. Thank Pygame for creating a simple library!
import pygame
x=0
while x < 10:
x+=1
pygame.time.delay(1000)
That\'s all there is to it! Have fun with pygame!
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