I have problems with timer. I have function in function (draw in func)
void func(){
/*...do something ... */
for(){
for() {
/*loop*/
draw(A,B, Pen);
}
/*... do something ...*/
}
}
This is draw function
public void draw1(Point Poc, Point Kra, Pen o) {
Graphics g = this.CreateGraphics();
g.DrawLine(o,Poc.X+4, Poc.Y+4,Kra.X+4, Kra.Y+4);
g.Dispose();
}
I call function 'func' on button click
private void button4_Click(object sender, EventArgs e){
func();
}
I want to call draw function evry second (draw the line every second). Between drawings, function needs to continue working and calculate = loop, and draw next line for some time(interval). I tried with
timer1.Tick += new EventHandler(timer1_Tick);
etc..
private void timer1_Tick(object sender, EventArgs e)
{
...
draw(A, B, Pen)
}
etc..
but all that stops my function, and draw one random line. I just want the time(interval) between two drawings in function 'func'. Without timer works fine, but draw all lines immediately, I need slow drawing. Cheers.