Can the Apple Watch use AVFoundation
? More specifically, can AVAudioPlayer
and AVAudioRecorder
work?
I am trying to make an app that lets you record a sound to the Apple Watch and have it play it back using the audioplayer. Thanks
Can the Apple Watch use AVFoundation
? More specifically, can AVAudioPlayer
and AVAudioRecorder
work?
I am trying to make an app that lets you record a sound to the Apple Watch and have it play it back using the audioplayer. Thanks
UPDATE 11/28/15
This answer applies to WatchKit and WatchOS 1.x. Though I have not tested myself, WatchOS 2.x offers different support, including hardware. I can confirm that as of XCode 7.x, the compiler behaves correctly and WatchKit 1.x extensions with calls to AVFoundation won't build.
Despite the fact that AVAudioRecorder and AVAudioPlayer both work in Simulator Apple Watch, they don't actually work on an actual device! I had opened a bug with Apple back on 5/5/15 (once I got to test an App I had written on my actual watch.) My app (a wrist audio recorded) indeed worked beautifully on Simulator. Yet on the actual watch, it would install and run, but the AVAudioRecorder "record" message would simply never toggle into "recording". Interestingly, the code does not throw any exceptions anywhere. It simply does not record!
I received a reply to my Apple Bug today 5/28/15 that "there are no plans to address this" based on "AVFoundation isn't supported on the watch." No word on whether or not Simulator will be updated so that AVFoundation also fails to work.
So, for now, Apple Watch is limited to controlling recording "on the phone" via watch extension to phone messaging which is supported in Apple Watch extensions.
Try using WKAudioFilePlayerItem
?
To use this class to play audio, you need to declare 3 variables:
var audioFile: WKAudioFileAsset!
var audioItem: WKAudioFilePlayerItem!
var audioPlayer: WKAudioFilePlayer!
They have different role inside the program. For audioFile
is used to define NSURL
. For example, if you have file called "bicycle.mp3", you can define the URL path like this :
let soundPath = NSBundle.mainBundle().pathForResource("bicycle", ofType: "mp3")
print("load file")
when you have a soundpath
, you make it a NSURL inside audioFile:
audioFile = WKAudioFileAsset.init(URL: soundPathURL)
When you have a audioFile
, you put it inside the audioPlayerItem
audioItem = WKAudioFilePlayerItem.init(asset: audioFile)
When you have audioItem
, you put it inside the audioPlayer
`audioPlayer = WKAudioFilePlayer(playerItem: audioItem)`
Finally, you can put the code audioPlayer.play()
where you want to play the sound
Enjoy!
Short answer? No. WatchKit doesn't currently offer access to any of the hardware in the Watch.
finally ended up with this:
@IBAction func playButtonTapped() {
let options = [WKMediaPlayerControllerOptionsAutoplayKey : "true"]
let filePath = NSBundle.mainBundle().pathForResource("1button", ofType: "wav")!
let fileUrl = NSURL.fileURLWithPath(filePath)
presentMediaPlayerControllerWithURL(fileUrl, options: options,
completion: { didPlayToEnd, endTime, error in
if let err = error {
print(err.description)
}
})
}