In MonoTouch, how do I register an uncaught exception handler (or similar function)
In Obj-C:
void uncaughtExceptionHandler(NSException *exception) {
[FlurryAnalytics logError:@"Uncaught" message:@"Crash!" exception:exception];
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
NSSetUncaughtExceptionHandler(&uncaughtExceptionHandler);
[FlurryAnalytics startSession:@" "];
....
}
You add a try-catch handler around the code that (might) throw NSExceptions:
try {
FlurryAnalytics.StartSession (" ");
} catch (MonoTouchException ex) {
Console.WriteLine ("Could not start flurry analytics: {0}", ex.Message);
}
MonoTouch already installs an uncaught exception handler, and automatically translates those ObjectiveC exceptions to managed exceptions.
public delegate void NSUncaughtExceptionHandler(IntPtr exception);
[DllImport("/System/Library/Frameworks/Foundation.framework/Foundation")]
private static extern void NSSetUncaughtExceptionHandler(IntPtr handler);
// This is the main entry point of the application.
private static void Main(string[] args)
{
NSSetUncaughtExceptionHandler(
Marshal.GetFunctionPointerForDelegate(new NSUncaughtExceptionHandler(MyUncaughtExceptionHandler)));
...
}
[MonoPInvokeCallback(typeof(NSUncaughtExceptionHandler))]
private static void MyUncaughtExceptionHandler(IntPtr exception)
{
var e = new NSException(exception);
...
}
This does the job. Call the SetupExceptionHandling() method on app launch. The magic is the NSRunLoop part. But the app is going to be in a weird state at that point, with unpredictable effects. Therefore, I would strongly suggest killing the app after the user decides what to do with the exception -- for example, by re-throwing it.
public static class IOSStartupTasks {
private static bool _HaveHandledException;
public static void HandleException(object sender, UnhandledExceptionEventArgs e) {
if (!(_HaveHandledException)) {
_HaveHandledException = true;
UIAlertView alert = new UIAlertView("Error", "Bad news", "report", "just crash");
alert.Delegate = whatever; // delegate object should take the exception as an argument and rethrow when it's done handling user input.
alert.Show();
NSRunLoop.Current.RunUntil(NSDate.DistantFuture); // keeps the app alive, but likely with weird effects, so make sure you don't let the user back into the main app.
}
}
public static void SetupExceptionHandling() {
AppDomain domain = AppDomain.CurrentDomain;
domain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) =>
IOSStartupTasks.HandleException(sender, e);
}
}