Been going nuts trying to get a live view of an animation in a Swift Playground like in the WWDC "Swift Playgrounds" video. I tried to do a UIView.animateWithDuration
with no luck so I am now trying to do a CABasicaAnimation because this seems to be what was used in the demo. I'be gotten rid of a lot of confusing errors and have imported the proper frameworks but am still having no luck getting my little circle to do anything but sit still in the center of my XCPShowView
. Here is my code:
import Foundation
import XCPlayground
import UIKit
import QuartzCore
//Circle Button
class timerButtonGraphics: UIView {
override func drawRect(rect: CGRect) {
let colorGreen = UIColor(red: 0.310, green: 0.725, blue: 0.624, alpha: 1.000)
let colorRed = UIColor(red: 241/255, green: 93/255, blue: 79/255, alpha: 100)
var bounds = self.bounds
var center = CGPoint()
center.x = bounds.origin.x + bounds.size.width / 2
center.y = bounds.origin.y + bounds.size.height / 2
var radius = 61
var path:UIBezierPath = UIBezierPath()
path.addArcWithCenter(center, radius: CGFloat(radius), startAngle: CGFloat(0.0), endAngle: CGFloat(Float(M_PI) * 2.0), clockwise: true)
path.strokeWithBlendMode(kCGBlendModeNormal, alpha: 100)
path.lineWidth = 5
colorGreen.setStroke()
path.stroke()
//Define the animation here
var anim = CABasicAnimation()
anim.keyPath = "scale.x"
anim.fromValue = 1
anim.toValue = 100
anim.delegate = self
self.layer.addAnimation(anim, forKey: nil)
}
}
var test = timerButtonGraphics(frame: CGRect(x: 0, y: 0, width: 400, height: 400))
test.setTranslatesAutoresizingMaskIntoConstraints(true)
XCPShowView("Circle Animation", test)`