I am trying to write several lines, one at a time, to a .txt file using StreamWriter.WriteLine (Not statically).
const string filename = "BasicTestInfo.txt";
using (var writer = new StreamWriter(filename, false))
{
writer.WriteLine("{0} 350 200 200 10 2 28 20 200 2500 1200 1 1", Player1);
writer.WriteLine("{0} 300 150 150 4 2 15 18 150 2500 1000 1 0", Player2);
writer.WriteLine("{0} 200 140 450 25 14 10 70 4500 2500 750 1 1", Player3);
writer.WriteLine("{0} 175 120 400 15 3 8 50 3000 2500 850 1 0", Player4);
writer.WriteLine("{0} 300 100 300 8 1 4 30 1000 2500 1200 1 0", Player5);
writer.WriteLine("{0} 450 310 450 20 5 5 35 1500 2500 700 1 1", Player6);
}
Each of the player objects are string cosntants. If I run this with a different filename (a.k.a. BasicTestInfo2.txt) it creates that file in the bin.Debug, but it's empty. I know that I am reaching the inside of the using block (I put a Console.WriteLine in there), and I know that I want to Truncate which is why I am using false for append (Although replacing the false with true or no parameter at all does not fix the problem).
The basic problem is that even though the file gets created, there are no lines of text in the file.