I have a canvas Element in my simple HTML page and it has few rectangles drawn using context.fillRect()
method. I need to interact with these drawn rectangles.
How can I do so? How can I bind onclick or onmouseover with these rectangles?
I have a canvas Element in my simple HTML page and it has few rectangles drawn using context.fillRect()
method. I need to interact with these drawn rectangles.
How can I do so? How can I bind onclick or onmouseover with these rectangles?
You'd need to keep track of the coordinates and check whether the mouse is in one of the rectangles like this: http://jsfiddle.net/eGjak/13/.
Obviously, instead of click
you could also use mouseover
.
var ctx = $('#cv').get(0).getContext('2d');
var rects = [[0, 0, 100, 100], [0, 150, 50, 100]]; // [x, y, width, height]
for(var i=0;i<rects.length;i++) {
ctx.fillRect(rects[i][0], // fill at (x, y) with (width, height)
rects[i][1],
rects[i][2],
rects[i][3]);
}
$('#cv').click(function(e) {
var x = e.offsetX,
y = e.offsetY;
for(var i=0;i<rects.length;i++) { // check whether:
if(x > rects[i][0] // mouse x between x and x + width
&& x < rects[i][0] + rects[i][2]
&& y > rects[i][1] // mouse y between y and y + height
&& y < rects[i][1] + rects[i][3]) {
alert('Rectangle ' + i + ' clicked');
}
}
});
I've written a few tutorials on getting making and moving selectable shapes on Canvas that should give you a good understand of what you need.
The short answer is that you simply have to keep track of all of the things you want to select.