I'm doing some statistics calculations. I need them to be fast, so I rewrote most of it to use SSE. I'm pretty much new to it, so I was wondering what the right approach here is:
To my knowledge, there is no log2 or ln function in SSE, at least not up to 4.1, which is the latest version supported by the hardware I use.
Is it better to:
- extract 4 floats, and do FPU calculations on them to determine enthropy - I won't need to load any of those values back into SSE registers, just sum them up to another float
- find a function for SSE that does log2
There seem to be a few SSE log2
implementations around, e.g. this one.
There is also the Intel Approximate Maths Library which has a log2
function among others - it's old (2000) but it's SSE2 and it should still work reasonably well.
See also:
- sse_mathfun - SSE vector math library
- avx_mathfun - AVX vector math library
- libmvec - vector math library added in glibc 2.22
There is no SSE instruction that implements a logarithm function. However, there's also no single x86 instruction that performs a generic logarithm either. If you're thinking about using a logarithm function like log
or log10
from the C standard library, it's worth taking a look at the implementation that is used in an open-source library like libc. You can easily roll your own logarithm approximation that operates across all elements in an SSE register.
Such a function is often implemented using a polynomial approximation that is valid within some accuracy specification over a certain region of input arguments, such as a Taylor series. You can then take advantage of logarithm properties to wrap a generic input argument into the acceptable input range for your logarithm routine. In addition, you can parameterize the base of the logarithm by taking advantage of the property:
log_y(x) = log_a(x) / log_a(y)
Where a
is the base of the logarithm routine that you created.