I'm working on a graphics application that is using virtual classes fairly extensively. It has:
A picture class, which is essentially a collection of shapes.
A shapes class, which is purely virtual and has a few classes that inherit from it:
- Circle
- Polygon
- Rectangle
A Figure shape, which is any graphical figure (also virtual), shape inherits from this.
Essentially, my problem comes down to implementing the picture class, which is basically being used to store a collection of shapes. I'm currently using a Vector to store shapes, however, it's apparent that this is the wrong decision since Vector instantiates these shapes, which is not good as they are purely virtual.
Below is my current code base (summarized a bit):
class Figure {
public:
...
virtual ~Figure();
...
};
class Shape: public Figure
{
public:
...
virtual ~Shape() {}
virtual Shape* clone() const = 0;
...
};
class Polygon : public Shape
{
public:
...
virtual Shape* clone() const {return new Polygon(*this);}
...
private:
std::vector<Point> points;
};
class Picture: public Figure {
public:
...
Picture(Graphics& gd);
Picture (const Picture&);
~Picture();
void clear();
void add (const Shape&);
...
private:
std::vector<Shape> shapes;
Graphics* gfx;
};
//Picture implementation:
...
Picture::Picture(Graphics& gd)
{
gfx = &gd;
}
Picture::Picture(const Picture& a)
{
shapes = a.shapes;
}
Picture::~Picture()
{
clear();
}
void Picture::clear()
{
shapes.clear();
}
void Picture::add (const Shape& shp)
{
Shape* nshp = shp.clone();
shapes.push_back(*nshp);
}
...
The error messages I'm getting are just a bunch of these:
picture.cpp:33: instantiated from here /opt/local/bin/../lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/ext/new_allocator.h:105: error: cannot allocate an object of abstract type 'Shape' shape.h:12: note: because the following virtual functions are pure within 'Shape': shape.h:58: note: virtual void Shape::get(std::istream&) shape.h:31: note: virtual void Shape::put(std::ostream&) const shape.h:36: note: virtual void Shape::scale(const Point&, double) shape.h:40: note: virtual void Shape::translate(double, double) shape.h:45: note: virtual void Shape::reflectHorizontally(double) shape.h:49: note: virtual void Shape::reflectVertically(double) shape.h:52: note: virtual RectangularArea Shape::boundingBox() const shape.h:21: note: virtual Shape* Shape::clone() const shape.h:55: note: virtual void Shape::draw(Graphics&) const
So what is the ideal way to store these shapes. What kind of collection should I be using to store these things?
Thanks