Why is it not possible to get the length of a buffer allocated in this fashion.
AType * pArr = new AType[nVariable];
When the same array is deallocated
delete [] pArr;
the runtime must know how much to deallocate. Is there any means to access the length before deleting the array. If no, why no such API is provided that will fetch the length?
Is there any means to access the length before deleting the array?
No. there is no way to determine that.
The standard does not require the implementation to remember and provide the specifics of the number of elements requested through new
.
The implementation may simply insert specific bit patterns at end of allocated memory blocks instead of remembering the number of elements, and might simply lookup for the pattern while freeing the memory.
In short it is solely an imlpementation detail.
On a side note, There are 2 options to practically overcome this problem:
-
You can simple use a
std::vector
which provides you member functions like size()
or
-
You can simply do the bookkeeping yourself.
new
atleast allocates enough memory as much as you requested.
You already know how much memory you requested so you can calculate the length easily. You can find size of each item using sizeof
.
Total memory requested / Memory required for 1 item = No of Items
The runtime DOES know how much was allocated. However such details are compiler specific so you don't have any cross platform way to handle it.
If you would like the same functionality and be able to track the size you could use a std::vector as follows:
std::vector< AType > pArr( nVariable );
This has the added advantage of using RAII as well.
The delete
operator doesn't need to know the size to free the allocated memory, just like the free
system call doesn't. This is because that problem is left to the operating system and not the compilers runtime system.
The runtime must deallocate the same amount as it allocated, and it does
keep track of this in some manner (usually very indirectly). But
there's no reliable way of getting from amount allocated to number of
elements: the amount allocated cannot be less than the number of
elements times the size of each element, but it will often be more.
Alignment considerations, for example, mean that new char[5]
and new
char[8]
will often allocate the same amount of memory, and there are
various allocation strategies which can cause significantly more memory
to be allocated that what is strictly necessary.
No, not really. At least not in a platform-independent, defined way.
Most implementations store the size of a dynamically allocated array before the actual array though.
There is no portable way in C++ to get the size of a dynamically allocated array from the raw pointer.
Under MSVC and WIN32 you can get the size of the allocated block with the _msize(void*) function.
see https://msdn.microsoft.com/en-us/library/z2s077bc.aspx for further details.
why not a bit of extra info like this:
template <typename T> class AType
{
public:
AType(size_t s) : data(0)
{
a_size = s;
data = new T[s];
}
~AType() {
if (data != nullptr)
delete [] data;
}
size_t getSize() const
{
return a_size * sizeof(T);
}
private:
size_t a_size;
T* data;
};