In a a-scene, I try to change my camera position at runtime. The DOM property changes but the camera does not move.
What could have I missed ?
my js code:
document.querySelector('#myCameraPosition').setAttribute('position', '0 0 0');
My a-scene:
<a-entity id="myCameraPosition" position="0 0 50">
<a-entity id="myCamera" camera look-controls keyboard-controls>
</a-entity>
</a-entity>
Create a wrapper entity around the camera:
<a-entity id='cameraWrapper' position="0 0 0">
<a-camera></a-camera>
</a-entity>
Then change position of the wrapper:
document.querySelector("#cameraWrapper").object3D.position.set(1, 1, 1);
Had to set "look-controls" to false for javascript rotation control, otherwise wouldn't work :
function resetView(el){
el.setAttribute('look-controls','false');
el.setAttribute('rotation',{x:0,y:0,z:0});
el.setAttribute('look-controls','true');
}
On the example below I can change the position of the camera entity's parent and it works as expected:
https://aframe.io/examples/showcase/helloworld/
Is any of the openearthview or acceleration components writing the position of the camera entitiy's parent? They might be overwritting its position.
document.getElementById('myCameraPosition').setAttribute('position', {x:0, y:0, z:0});
or
document.querySelector('#myCameraPosition').setAttribute('position', {x:0, y:0, z:0});
When it comes to position you can directly change the camera position(unlike rotation where you need a wrapper entity).
so
document.getElementById('myCameraPosition').setAttribute('position', {x:0, y:0, z:0});
should work