Building an app with an electronic signature featu

2019-02-15 11:29发布

问题:

This is just a quick question as I have googled and only found apps that already have this feature - but how do I go about creating an application that has the ability to capture electronic signatures...is this possible?

回答1:

Xamarin's Component Store has a Signature Pad component that does this.

I've also written something similar from scratch - it's not particularly difficult. The code would look something like this:

public class DrawView : UIView
    {

        DrawViewController dvc;

        // clear the canvas
        public void Clear ()
        {
            drawPath.Dispose ();
            drawPath = new CGPath ();
            fingerDraw = false;
            SetNeedsDisplay ();

        }

        // pass in a reference to the controller, although I never use it
and could probably remove it
        public DrawView (RectangleF frame, DrawViewController root) :
base(frame)
        {
            dvc = root;
            this.drawPath = new CGPath ();
            this.BackgroundColor = UIColor.White;

        }


        private PointF touchLocation;
        private PointF prevTouchLocation;
        private CGPath drawPath;
        private bool fingerDraw;

        public override void TouchesBegan (MonoTouch.Foundation.NSSet
touches, UIEvent evt)
        {
            base.TouchesBegan (touches, evt);

            UITouch touch = touches.AnyObject as UITouch;
            this.fingerDraw = true;
            this.touchLocation = touch.LocationInView (this);
            this.prevTouchLocation = touch.PreviousLocationInView (this);
            this.SetNeedsDisplay ();

        }

        public override void TouchesMoved (MonoTouch.Foundation.NSSet
touches, UIEvent evt)
        {
            base.TouchesMoved (touches, evt);

            UITouch touch = touches.AnyObject as UITouch;
            this.touchLocation = touch.LocationInView (this);
            this.prevTouchLocation = touch.PreviousLocationInView (this);
            this.SetNeedsDisplay ();
        }

        public UIImage GetDrawingImage ()
        {
            UIImage returnImg = null;

            UIGraphics.BeginImageContext (this.Bounds.Size);

            using (CGContext context = UIGraphics.GetCurrentContext()) {
                context.SetStrokeColor (UIColor.Black.CGColor);
                context.SetLineWidth (5f);
                context.SetLineJoin (CGLineJoin.Round);
                context.SetLineCap (CGLineCap.Round);
                context.AddPath (this.drawPath);
                context.DrawPath (CGPathDrawingMode.Stroke);
                returnImg = UIGraphics.GetImageFromCurrentImageContext ();
            }

            UIGraphics.EndImageContext ();

            return returnImg;
        }


        public override void Draw (RectangleF rect)
        {
            base.Draw (rect);

            if (this.fingerDraw) {
                using (CGContext context = UIGraphics.GetCurrentContext()) {
                    context.SetStrokeColor (UIColor.Black.CGColor);
                    context.SetLineWidth (5f);
                    context.SetLineJoin (CGLineJoin.Round);
                    context.SetLineCap (CGLineCap.Round);
                    this.drawPath.MoveToPoint (this.prevTouchLocation);
                    this.drawPath.AddLineToPoint (this.touchLocation);
                    context.AddPath (this.drawPath);
                    context.DrawPath (CGPathDrawingMode.Stroke);
                }
            }
        }
    }