I've been spending quite a few days working with the boost graph library. As far as I understand, when considering VertexList and EdgeList storage :
vecS :
- possess an index, so can be access with it
- when removing vertices, iterator are invalidated
listS :
- no index
- does not invalidate iterator
It's a bit short but that's to the point for my problem. I need those index number and I want to be able to easily remove vertices later on.
I have a working algorithm with this graph structure :
typedef boost::adjacency_list<
boost::vecS, boost::vecS, boost::undirectedS,
topologicalmap::Intersection_Graph ,
boost::edge_weight_t,
boost::no_property > Graph_boost;
I have a custom structure Intersection_Graph
for my vertices that I need to use. Here I use vecS.
I want to use listS instead to be able to remove vertices. As well, I want to be able to use it later with Dijkstra algorithm.
I kind of understand that I need to have boost::vertex_index_t
in my list but I am really confused as to how to do it and keep my custom struct at the same time.
I tried something along those lines :
typedef boost::adjacency_list<
boost::listS, boost::listS, boost::undirectedS,
boost::property<boost::vertex_index_t, topologicalmap::Intersection_Graph>,
boost::edge_weight_t,
boost::no_property > Graph_boost;
But I can't even access my custom struct anymore. Plus, index access don't work.
I really need that index access capability since the algorithm my graph will depend on return the index of the parent node. I feel like I could get away with using a Vertex instead of indexes but it would imply a major re-writing of the code and I want to know if I can avoid it.
So my question is : is there any way to have listS behaving in a vecS like manner while keeping the advantages of listS ?
Please, bear with me if it sounds stupid. I'm quite confuse at the moment, so I might have say something stupid. If you need more information, just ask.
The interior properties formulation is:
property<tag, type, next_property>
Of course, unless you make Intersection_Graph
behave like an integral type you cannot use it directly as the type of the vertex_index
property. It's also likely not what you wanted.
This looks closer:
boost::property<boost::vertex_index_t, int, topologicalmap::Intersection_Graph>
And it would declare two properties:
- an interior property tagged
vertex_index_t
(type int
)
- a bundled property (typed
Intersection_Graph
). Note that bundled properties are implicitly accessible through the vertex_bundle_t
tag.
Now with this in mind, everything should be plain sailing:
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#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/random.hpp>
#include <boost/graph/graph_utility.hpp>
#include <boost/graph/iteration_macros.hpp>
#include <random>
#include <iostream>
using namespace boost;
namespace topologicalmap {
struct Intersection_Graph {
std::string bundled;
};
}
typedef boost::adjacency_list<
boost::listS, boost::listS, boost::undirectedS,
boost::property<boost::vertex_index_t, int, topologicalmap::Intersection_Graph>,
boost::edge_weight_t,
boost::no_property > Graph_boost;
int main() {
std::mt19937 prng { std::random_device {} () };
Graph_boost g;
generate_random_graph(g, 10, 20, prng);
// assign indices
int i = 0;
BGL_FORALL_VERTICES(v, g, Graph_boost) {
get(vertex_index, g)[v] = i;
g[v].bundled = "id:" + std::to_string(i);
i++;
}
// print the graph using the `bundled` property as a label:
print_graph(g, get(&topologicalmap::Intersection_Graph::bundled, g));
// do some index accesses:
for (int i : {1,7})
std::cout << "\nVertex at index #" << i << " has a bundled property of '" << g[vertex(i,g)].bundled << "'";
}
Which prints e.g. (random generated each run)
id:0 <--> id:8 id:8 id:7 id:6 id:1
id:1 <--> id:3 id:4 id:4 id:3 id:0 id:2
id:2 <--> id:7 id:1
id:3 <--> id:1 id:7 id:1 id:9 id:4
id:4 <--> id:1 id:1 id:5 id:6 id:3
id:5 <--> id:4 id:9
id:6 <--> id:0 id:9 id:4 id:8
id:7 <--> id:3 id:0 id:2 id:9
id:8 <--> id:0 id:0 id:6
id:9 <--> id:7 id:6 id:3 id:5
Vertex at index #1 has a bundled property of 'id:1'
Vertex at index #7 has a bundled property of 'id:7'
Notes:
the fact that the graph "knows" vertex_index
now doesn't mean it gets maintained; you have to fill it yourself:
int i = 0;
BGL_FORALL_VERTICES(v, g, Graph_boost) get(vertex_index, g)[v] = i++;
you don't actually need to have vertex_index
associated with your graph type, because you can pass it in as a named parameter to all relevant algorithms AFAIK. This includes constructing derived property maps that rely on a vertex_index (e.g. make_iterator_property_map
)
- I believe it's also possible to associate a vertex index using graph traits (but I haven't done so in the past). This seems like a nice way to go if you e.g. wanted to store the index in a member of your
Intersection_Graph
struct.
- Like I said in my comment you could probably not require any of this if you stored
vertex_descriptor
s instead of integral indexes.