I'm trying to make an application which enables user to touch the screen and draw image based on users' finger coordinates. Here's my code :
public class DrawingBoard extends View {
Drawable editIcon = getResources().getDrawable(R.drawable.icon);
Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background);
float xPos = 0;
float yPos = 0;
public DrawingBoard (Context context) {
// TODO Auto-generated constructor stub
super (context);
}
@Override
protected void onDraw (Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.drawBitmap(mBitmap, 0, 0, null);
canvas.translate(xPos, yPos);
editIcon.draw(canvas);
canvas.restore();
invalidate();
}
@Override
public boolean onTouchEvent (MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN :
xPos = event.getX();
yPos = event.getY();
break;
}
return true;
}
}
}
But, whenever I try to click on a screen in emulator, there's no image shown....
pls point out my mistake... THX
You don't have invalidate()
in onTouchEvent()
@Override
protected void onDraw (Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.drawBitmap(mBitmap, 0, 0, null);
canvas.translate(xPos, yPos);
editIcon.draw(canvas);
canvas.restore();
// invalidate();
}
@Override
public boolean onTouchEvent (MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN :
xPos = event.getX();
yPos = event.getY();
invalidate(); // add it here
break;
}
return true;
}
I have posted an answer for this question many times,This code is working 100 %. if u have still any query then u can contact me
BUT THIS CODE WILL WORK FOR DRAWING AN IMAGE ON GOOGLE MAPS:
public boolean onTouchEvent(MotionEvent event, MapView mapView)
{
if (event.getAction() == 1)
{
GeoPoint p = mapView.getProjection().fromPixels(
(int) event.getX(),
(int) event.getY());
Toast.makeText(getBaseContext(), "lat and longtd is \n "+
p.getLatitudeE6() / 1E6 + "," +
p.getLongitudeE6() /1E6 ,
Toast.LENGTH_LONG).show(); //
mapView.getOverlays().add(new MarkerOverlay(p));
mapView.invalidate();
}
return true;
}
and also define another(2nd) overlay class... where this event will get.
class MarkerOverlay extends Overlay
{
private GeoPoint p;
private Projection projection;
public MarkerOverlay(GeoPoint p)
{
this.p = p;
}
@Override
public boolean draw(Canvas canvas, MapView mapView,boolean shadow, long when)
{
super.draw(canvas, mapView, shadow);
//---translate the GeoPoint to screen pixels---
Point screenPts = new Point();
mapView.getProjection().toPixels(p, screenPts);
//---add the marker---
Bitmap bmp = BitmapFactory.decodeResource(getResources(),R.drawable.pir_pictr);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null);
return true;
}
}