I have the following code in my .h file:
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
#import <AVFoundation/AVFoundation.h>
#import <MapKit/MapKit.h>
@interface LandingController : UIViewController<CLLocationManagerDelegate> {
CLLocationManager *LocationManager;
AVAudioPlayer *audioPlayer;
}
@property (nonatomic, retain) NSTimer *messageTimer;
- (IBAction)LoginButton:(id)sender;
@end
I have the following code in my .m file:
@interface LandingController ()
@end
@implementation LandingController
@synthesize messageTimer;
- (void)checkForMessages
{
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"BINGO:"
message:@"Bingo This Works"
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alert show];
}
- (IBAction)LoginButton:(id)sender {
if ([UserType isEqualToString:@"Owner"]) {
if (messageTimer){
[self.messageTimer invalidate];
self.messageTimer = nil;
}
} else {
if (!messageTimer){
self.messageTimer = [NSTimer scheduledTimerWithTimeInterval:10.0
target:self
selector:@selector(checkForMessages)
userInfo:nil
repeats:YES];
}
}
}
@end
But my timer doesn't want to stop when I call the invalidate.
The LoginButton is only pressed twice, once when the strResult is = to "Guard" and then the application changes it to be equal to "Owner" and the user presses the login button again, so I don't think I'm setting multiple timers.
After pressing the login button and starting the timer I segue to another view and then segue back to press the login button once more which is when I want the timer to stop. Do I need to do anything special to get the messageTimer since I switched views for a moment and then came back?
Any ideas?
Thanks!