I am trying to scale a image that is being graphic programmed into the photo gallery. I am trying to scale the image to make it smaller. How would I use the code below to make the image smaller
image1.scale
I am trying to scale a image that is being graphic programmed into the photo gallery. I am trying to scale the image to make it smaller. How would I use the code below to make the image smaller
image1.scale
Use this extension to resize your image:
extension UIImage{
func resizeImageWith(newSize: CGSize) -> UIImage {
let horizontalRatio = newSize.width / size.width
let verticalRatio = newSize.height / size.height
let ratio = max(horizontalRatio, verticalRatio)
let newSize = CGSize(width: size.width * ratio, height: size.height * ratio)
UIGraphicsBeginImageContextWithOptions(newSize, true, 0)
draw(in: CGRect(origin: CGPoint(x: 0, y: 0), size: newSize))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
Basically you are calculating the aspect ratio to keep the image intact while resizing it. Then you are getting the current image context and drawing it in the specified rectangle and finally returning it as a new image.
func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage {
let scale = newWidth / image.size.width
let newHeight = image.size.height * scale
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
@IBAction func chooseImage(sender: AnyObject) {
var myPickerController = UIImagePickerController()
myPickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
myPickerController.delegate = self;
self.presentViewController(myPickerController, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject])
{
var image = info[UIImagePickerControllerOriginalImage] as? UIImage
let scaledImage:UIImage = resizeImage(image!, newWidth: 200)
self.dismissViewControllerAnimated(true, completion: nil)
}
Swift 4 version
extension UIImage {
func resize(withWidth newWidth: CGFloat) -> UIImage? {
let scale = newWidth / self.size.width
let newHeight = self.size.height * scale
UIGraphicsBeginImageContext(CGSize(width: newWidth, height: newHeight))
self.draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
Try this:
First Method:
func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage {
let scale = newWidth / image.size.width
let newHeight = image.size.height * scale
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
Second Method:
import UIKit
func RBSquareImageTo(image: UIImage, size: CGSize) -> UIImage {
return RBResizeImage(RBSquareImage(image), size)
}
func RBSquareImage(image: UIImage) -> UIImage {
var originalWidth = image.size.width
var originalHeight = image.size.height
var edge: CGFloat
if originalWidth > originalHeight {
edge = originalHeight
} else {
edge = originalWidth
}
var posX = (originalWidth - edge) / 2.0
var posY = (originalHeight - edge) / 2.0
var cropSquare = CGRectMake(posX, posY, edge, edge)
var imageRef = CGImageCreateWithImageInRect(image.CGImage, cropSquare);
return UIImage(CGImage: imageRef, scale: UIScreen.mainScreen().scale, orientation: image.imageOrientation)
}
func RBResizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio)
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRectMake(0, 0, newSize.width, newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
Reference:
Here
Here
This may be helpful, this method will do proportional resizing of the image with good quality.
func resizeImage(image: UIImage, withSize: CGSize) -> UIImage {
var actualHeight: CGFloat = image.size.height
var actualWidth: CGFloat = image.size.width
let maxHeight: CGFloat = withSize.width
let maxWidth: CGFloat = withSize.height
var imgRatio: CGFloat = actualWidth/actualHeight
let maxRatio: CGFloat = maxWidth/maxHeight
let compressionQuality = 0.5//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth) {
if(imgRatio < maxRatio) {
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight
actualWidth = imgRatio * actualWidth
actualHeight = maxHeight
} else if(imgRatio > maxRatio) {
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth
actualHeight = imgRatio * actualHeight
actualWidth = maxWidth
} else {
actualHeight = maxHeight
actualWidth = maxWidth
}
}
let rect: CGRect = CGRect(x: 0.0, y: 0.0, width: actualWidth, height: actualHeight)
UIGraphicsBeginImageContext(rect.size)
image.draw(in: rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality))
UIGraphicsEndImageContext()
let resizedImage = UIImage(data: imageData!)
return resizedImage!
}
Call this methods like this,
resizeImage(image: UIImage(named: "ImageName"), withSize: CGSize(width: 300, height: 300))
Thanks:)