UIImagePickerController's cameraViewTransform

2019-02-12 15:24发布

问题:

I have been using below code to scale my UIImagePickerController's live preview to fill the entire screen. This worked perfectly till now. Before few days, I installed iOS 10 beta 7 on an iPhone 5 and it doesn't scale anymore. I can see black patch at the bottom of UIImagePickerController's view. Seems like cameraViewTransform is ignoring the CGAffineTransformMakeScale and CGAffineTransformMakeTranslation calls.

This is how I initiate my camera controller. I have set both "allowsEditing" and "showsCameraControls" to 'NO' in order to provide my own custom overlay view.

objImagePickerController =[[UIImagePickerController alloc] init];

objImagePickerController.delegate = self;
objImagePickerController.sourceType =UIImagePickerControllerSourceTypeCamera;
objImagePickerController.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
objImagePickerController.allowsEditing = NO;
objImagePickerController.showsCameraControls= NO;

This is what I use to scale the camera live preview.

CGSize screenSize = [[UIScreen mainScreen] bounds].size;
float screenHeight= MAX(screenSize.height, screenSize.width);
float screenWidth= MIN(screenSize.height, screenSize.width);

float cameraAspectRatio = 4.0 / 3.0;
float imageWidth = floorf(screenWidth * cameraAspectRatio);
float scale = ceilf((screenHeight / imageWidth) * 10.0) / 10.0;

objImagePickerController.cameraViewTransform= CGAffineTransformMakeScale(scale, scale);

This is how I add the camera view as a subview instead of traditional modal presentation method, to suit my own requirements.

 [[[UIApplication sharedApplication] keyWindow]addSubview:objImagePickerController.view];

screenshot from iPhone 5s running on iOS 10 beta 8

screenshot from iPhone 5s running on iOS 8.2

As noticeable from the above screenshots, the cameraViewTransform doesn't respect the CGAffineTransformMakeScale in iOS 10 beta.

Did anybody else face this issue? This is a really weird behavior appearing in iOS 10 beta OS. I am unable to find a workaround for this. Please advise.

NOTE:: objImagePickerController is an instance of UIImagePickerController.

回答1:

Strangely it only allows us to transform it after the presentation was completed.

Example:

self.presentViewController(
        self.imagePicker,
        animated: true,
        completion: {
            let screenSize = UIScreen.mainScreen().bounds.size
            let ratio: CGFloat = 4.0 / 3.0
            let cameraHeight: CGFloat = screenSize.width * ratio
            let scale: CGFloat = screenSize.height / cameraHeight

            self.imagePicker.cameraViewTransform = CGAffineTransformMakeTranslation(0, (screenSize.height - cameraHeight) / 2.0)
            self.imagePicker.cameraViewTransform = CGAffineTransformScale(self.imagePicker.cameraViewTransform, scale, scale)
        }
    )

This code will transform the camera view to match the screen size.

Note that this is a workaround. It works, but the user will see it resizing upon presentation.



回答2:

As answered here, this issue has been fixed in iOS 10.2 and you can use the cameraViewTransform property before presenting the camera again.



回答3:

I've solved by delaying set cameraViewTransform after camera e AVCaptureSessionDidStartRunningNotification is raised:

 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(cameraIsReadyNotification:) name:AVCaptureSessionDidStartRunningNotification object:nil]; 

-

- (void)cameraIsReadyNotification:(NSNotification *)notification  
 {  
          dispatch_async(dispatch_get_main_queue(), ^{  
          float scale = ceilf((screenHeight / imageWidth) * 10.0) / 10.0;

          objImagePickerController.cameraViewTransform=CGAffineTransformMakeScale(scale, scale);
          });  
  }


回答4:

I had the same problem earlier in IOS 9.3 also. Here is the code i used

//transform values for full screen support
#define CAMERA_TRANSFORM_X 1
#define CAMERA_TRANSFORM_Y 1.12412    

        if (IS_IPAD)
            CGAffineTransformScale(objImagePickerController.cameraViewTransform, CAMERA_TRANSFORM_X,  CAMERA_TRANSFORM_Y);
        else if (IS_IPHONE_5_Land||IS_IPHONE_4_Land||IS_IPHONE_6_Land||IS_IPHONE_6_PLUS_Land)
        {
            objImagePickerController.cameraViewTransform = CGAffineTransformScale(CGAffineTransformIdentity, 2, 2);
        }

Hope this helps



回答5:

I had the same problem in my augmented reality application and finally solved it by using AVFoundation framework instead of UIImagePickerController. It seems that cameraViewTransform no longer works on iOS 10.

The code below worked for me. Add the function to your UIViewController subclass and call it.

- (BOOL) initCamera {

    AVCaptureSession *captureSesion = [[AVCaptureSession alloc] init];
    if ([captureSesion canSetSessionPreset:AVCaptureSessionPresetHigh]) {
        [captureSesion setSessionPreset:AVCaptureSessionPresetHigh];
    } else {
        return false;
    }
    AVCaptureDevice *camera = nil;
    NSArray<AVCaptureDevice*>* devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
    // Select back camera
    for (AVCaptureDevice *device in devices) {
        if ([device position]==AVCaptureDevicePositionBack) {
            camera = device;
            break;
        }
    }
    if (camera == nil) {
        // Back camera not found.
        return false;
    }

    AVCaptureStillImageOutput *imageOutput = [[AVCaptureStillImageOutput alloc]init];
    [imageOutput setOutputSettings: @{AVVideoCodecKey: AVVideoCodecJPEG}];
    AVCaptureDeviceInput *deviceInput = [[AVCaptureDeviceInput alloc]initWithDevice:camera error: nil];

    if (![captureSesion canAddInput:deviceInput] || ![captureSesion canAddOutput:imageOutput]) {
        return false;
    }
    [captureSesion addInput:deviceInput];
    [captureSesion addOutput:imageOutput];

    AVCaptureVideoPreviewLayer *layer = [[AVCaptureVideoPreviewLayer alloc]initWithSession:captureSesion];

    // "Aspect Fill" is suitable for fullscreen camera.
    layer.videoGravity = AVLayerVideoGravityResizeAspectFill;
    layer.frame = self.view.bounds;
    layer.connection.videoOrientation = AVCaptureVideoOrientationPortrait;

    [self.view.layer addSublayer:layer];
    [captureSesion startRunning];

    return true;
}

The most important thing is to use AVLayerVideoGravityResizeAspectFill. With this configuration, the camera view fills the container view keeping its original aspect ratio.

Don't forget to import the framework:)

#import <AVFoundation/AVFoundation.h>


回答6:

corrigé dans la version ios 10.2 Issue solved in ios 10.2 version