As usual, when my brain's messing with something I can't figure out myself, I come to you guys for help :)
This time I've been wondering why stdafx.h works the way it does? To my understanding it does 2 things:
- Includes standard headers which we
might (?) use and which are rarely changed
- Work as a compiler-bookmark for when
code is no longer precompiled.
Now, these 2 things seems like two very different tasks to me, and I wonder why they didn't do two seperate steps to take care of them? To me it seems reasonable to have a #pragma-command do the bookmarking stuff and to optionally have a header-file a long the lines of windows.h to do the including of often-used headers... Which brings me to my next point: Why are we forced to include often-used headers through stdafx.h? Personally, I'm not aware of any often used headers I use that I'm not already doing my own includes for - but maybe these headers are necessary for .dll generation?
Thx in advance
stdafx.h is ONE way of having Visual studio do precompiled headers. It's a simple to use, easy to automatically generate, approach that works well for smaller apps but can cause problems for larger more complex apps where the fact that it encourages, effectively, the use of a single header file it can cause coupling across components that are otherwise independent. If used just for system headers it tends to be OK, but as a project grows in size and complexity it's tempting to throw other headers in there and then suddenly changing any header file results in the recompilation of everything in the project.
See here: Is there a way to use pre-compiled headers in VC++ without requiring stdafx.h? for details of an alternative approach.
You are not forced to use "stdafx.h". You can check off the Use precompiled headers in project properties (or when creating the project) and you won't need stdafx.h
anymore.
The compiler uses it as a clue to be able to precompile most used headers separately in a .pch
file to reduce compilation time (don't have to compile it every time).
It keeps the compile time down, as the stuff in it are always compiled first (see details in quote below):
stdafx.h is a file
that describes both standard system
and project specific include files
that are used frequently but hardly
ever changed.
Compatible compilers will
pre-compile this file to reduce
overall compile times. Visual C++ will
not compile anything before the
#include "stdafx.h"
in the source file, unless the compile option
/Yu'stdafx.h' is unchecked (by
default); it assumes all code in the
source up to and including that line
is already compiled.
It will help reduce long compilations.