I want to clear my understanding of this basic OOPS concept in c#. On most of the internet sites, I read that a derived class inherits the private members of a base class, but it cannot access those members.
A derived class has access to the public, protected, internal, and
protected internal members of a base class. Even though a derived
class inherits the private members of a base class, it cannot access
those members. However, all those private members are still present in
the derived class and can do the same work they would do in the base
class itself. For example, suppose that a protected base class method
accesses a private field. That field has to be present in the derived
class in order for the inherited base class method to work properly.
Source : http://msdn.microsoft.com/en-us/library/ms173149.aspx
My question is, if we consider above is correct, then can we say "Constructors of base class are inherited in derived class, but derived class can only access/call it through its own constructor using base keyword and this constructor will not be available to outside world while creating instance of derived class".
public class Employee
{
public int salary;
public Employee(int annualSalary)
{
salary = annualSalary;
}
}
public class Manager : Employee
{
public Manager(int annualSalary)
: base(annualSalary)
{
//Add further instructions here.
}
}
Because to call a base class constructor, it should be present inside that class. Maybe my interpretation is wrong. Can anyone please explain this?
Thanks in advance!
It depends on how you define "present". If you define it as "somewhere available", private members in base classes are "present" as well as constructors. If you define "present" as "found in that particular class", both are not "present".
Try using reflection. You won't find any private members from base classes. The private members are inherited, thus available, but still only in the base class.
So are constructors.
class A
{
private A(int i) { }
public A() { }
private void Foo() { }
public void Bar() { }
}
class B : A
{
}
var aProperties = typeof(A).GetMembers(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.FlattenHierarchy);
// you won't see Foo in this line, nor any constructors of A
var bProperties = typeof(B).GetMembers(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.FlattenHierarchy);
At the end, you can say:
- All members of base classes are present in terms of somehow available for execution.
- There is no syntax to call private members from inheriting classes (nor from anywhere els outside the class)
- Constructors of the base class can only be called from constructors using the
base
keyword. (A constructor is always called from each base class in the hierarchy. If not specified, it is the default constructor.)
- Only members that are declared (or overridden) by a class are actually found "inside" that particular class. Using reflection, you can use
BindingFlags.FlattenHierarchy
to flatten visible members from base classes. Private members and constructors are only found in the declaring class.
in order to construct a Manager
you need to construct the base class using any constructor in the base class, if there is only one (as in this case) you need to call it. that does not mean you must define a constructor with the same signature.
you would also be allowed to do this:
public Manager() : base(100000)
{
}
or
public Manager(string name, int salary) : base (salary)
{
// store name
}
During construction of you Manager
you will allocate a new object on the heap. This object will claim enough memory so that it can store the variables defined in the base class (Employee
) and concrete class (Manager
).
"Constructors of base class are inherited in derived class, but
derived class can only access/call it through its own constructor
using base keyword and this constructor will not be available to
outside world while creating instance of derived class".
Yes, this is correct.
Because to call a base class constructor, it should be present inside
that class.
Just like private or protected members of the base, it's "present", but not accesible to the outside.
It would be helpful if there were a means by which a class could specify that for every parent-class constructor, the system should infer the existence of a child-class constructor with the same signature and access which does nothing but process field initializers and chain to the corresponding base constructor. Having such a feature available by specific request would be unlikely to cause bugs; even having that be the inference when a derived class doesn't specify any constructors (as opposed to only inferring a parameterless constructor that chains to a base parameterless constructor) would probably be pretty safe if that were a language design feature (adding such a feature to an existing framework, however, would be a bad idea, since the authors of derived classes which want to expose a parameterless constructor but not any parameterized ones might not have included any constructor, with the expectation that the compiler would infer the parameterless constructor only).
If a derived class has any non-trivial constructors of its own, however, it is likely that the child class does not intend for any object to be created without going through one of them. Suppose a parent class has only a parameterized constructor and someone writes:
class Child : Parent
{
Thing blah;
Child()
{
blah = new Thing();
}
}
Every Child
which is is created will have blah
set to a new thing. Now suppose a new version of the base class adds a Name
property, and adds a constructor which specifies the name. If constructors were auto-inherited, then code which said myChild = new Child("Fred");
would chain through to the constructor of Parent
, but never set blah
to a new Thing
.
Safe constructor "inheritance" might be made possible if a class could specify a that every instance should be produced by chaining to a parent constructor and then executing a specified block of code to establish child-class invariants. Such a feature would be somewhat complicated to implement, however, and it's unclear that it would be worth the cost.