I have a QLabel with a 'StyledPanel, raised' frame.
It is clickable, by subclassing QLabel;
class InteractiveLabel(QtGui.QLabel):
def __init__(self, parent):
QtGui.QLabel.__init__(self, parent)
def mouseReleaseEvent(self, event):
self.emit(QtCore.SIGNAL('clicked()'))
However, a general opinion is that this 'Box' is not easily recognised as clickable.
In an effort toward usability, I'd like the 'Box' to show it is clickable when the mouse is hovered over it.
Obviously a reaction to a mouse hover is easily achieved by connecting the mouseHoverEvent.
However, the 'button indicator' must be natively inherited, since my Qt application allows the User to change the style (out of Windows XP, Windows 7, plastique, motif, cde).
This image shows the particular widget (bottom right corner) and the mouseHover aesthetics I desire in two different styles.
When a mouse is hovered over 'Box', I'd like it to respond like the combobox has in the top, middle.
(The 'response' is aesthetically native and occurs with all Qt buttons, except in 'CDE' and 'motif'styles.).
Is there a way to implement this with PyQt4?
(I suppose non-native solutions would involve QGradient and checking the native style, but that's yucky.)
UPDATE:
lol4t0's idea of a QLabel over a QPushButton.
Here's my pythonic implementation with signals working properly and all the appropriate button aesthetics.
The RichTextBox is the widget you would embed into the program.
from PyQt4 import QtCore, QtGui
class RichTextButton(QtGui.QPushButton):
def __init__(self, parent=None):
QtGui.QPushButton.__init__(self, parent)
self.UnitText = QtGui.QLabel(self)
self.UnitText.setTextInteractionFlags(QtCore.Qt.NoTextInteraction)
self.UnitText.setAlignment(QtCore.Qt.AlignCenter)
self.UnitText.setMouseTracking(False)
self.setLayout(QtGui.QVBoxLayout())
self.layout().setMargin(0)
self.layout().addWidget(self.UnitText)
Thanks!
Specs:
- python 2.7.2
- Windows 7
- PyQt4
Main idea
You can add QLabel
above QPushButton
(make QLabel
child of QPushButton
) and show rich text in label, while clicks and decorations can be processed with QPushButton
Experiment
Well, I am a C++
programmer, but there is nothing complicated, I hope, you understand the code
Implementing main idea:
QLabel * label = new QLabel(pushButton);
label->setText("<strong>sss</strong>");
label->setAlignment(Qt::AlignCenter);
label->setMouseTracking(false);
pushButton->setLayout(new QVBoxLayout(pushButton));
pushButton->layout()->setMargin(0);
pushButton->layout()->addWidget(label);
And this almost works! The only one silly bug (or my global misunderstanding) is that when you press button with mouse and then release it, it remains pressed.
- So, it seems we need to reimplement mouseReleaseEvent
in our label
to fix always pressed issue:
I'm pretty sure, there is a bit more elegant solution, but I'm too lazy to find it now, so, I made following:
class TransperentLabel: public QLabel
{
public:
TransperentLabel(QWidget* parent):QLabel(parent) {}
protected:
void mouseReleaseEvent(QMouseEvent *ev)
{
/*
QApplication::sendEvent(parent(), ev); -- does not help :(
*/
static_cast<QPushButton*>(parent())->setDown(false);
static_cast<QPushButton*>(parent())->click(); //fixing click signal issues
}
};
As @Roku said, to fix that issue, we have to add
label->setTextInteractionFlags(Qt::NoTextInteraction);
@Lol4t0, i have some improvements for your method...
This is my header file:
#ifndef QLABELEDPUSHBUTTON_H
#define QLABELEDPUSHBUTTON_H
#include <QPushButton>
class QLabel;
class QLabeledPushButton : public QPushButton
{
Q_OBJECT
QLabel * m_label;
public:
QLabeledPushButton(QWidget * parent = 0);
QString text() const;
void setText(const QString & text);
protected:
void resizeEvent(QResizeEvent * event);
};
#endif // QLABELEDPUSHBUTTON_H
And there is my cpp file:
#include <QLabel>
#include <QVBoxLayout>
#include <QResizeEvent>
#include "QLabeledPushButton.h"
QLabeledPushButton::QLabeledPushButton(QWidget * parent)
: QPushButton(parent)
, m_label(new QLabel(this))
{
m_label->setWordWrap(true);
m_label->setMouseTracking(false);
m_label->setAlignment(Qt::AlignCenter);
m_label->setTextInteractionFlags(Qt::NoTextInteraction);
m_label->setGeometry(QRect(4, 4, width()-8, height()-8));
}
QString QLabeledPushButton::text() const
{
return m_label->text();
}
void QLabeledPushButton::setText(const QString & text)
{
m_label->setText(text);
}
void QLabeledPushButton::resizeEvent(QResizeEvent * event)
{
if (width()-8 < m_label->sizeHint().width())
setMinimumWidth(event->oldSize().width());
if (height()-8 < m_label->sizeHint().height())
setMinimumHeight(event->oldSize().height());
m_label->setGeometry(QRect(4, 4, width()-8, height()-8));
}
So text on QLabel is always visible. QPushButton can't be too small to hide part of text. I think this way is more comfortable to use...