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问题:
In the following code (inspired by this snippet), I use a single event handler buttonClick
to change the title of the window. Currently, I need to evaluate if the Id of the event corresponds to the Id of the button. If I decide to add 50 buttons instead of 2, this method could become cumbersome. Is there a better way to do this?
import wx
class MyFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY, 'wxBitmapButton',
pos=(300, 150), size=(300, 350))
self.panel1 = wx.Panel(self, -1)
self.button1 = wx.Button(self.panel1, id=-1,
pos=(10, 20), size = (20,20))
self.button1.Bind(wx.EVT_BUTTON, self.buttonClick)
self.button2 = wx.Button(self.panel1, id=-1,
pos=(40, 20), size = (20,20))
self.button2.Bind(wx.EVT_BUTTON, self.buttonClick)
self.Show(True)
def buttonClick(self,event):
if event.Id == self.button1.Id:
self.SetTitle("Button 1 clicked")
elif event.Id == self.button2.Id:
self.SetTitle("Button 2 clicked")
application = wx.PySimpleApp()
window = MyFrame()
application.MainLoop()
回答1:
You could give the button a name, and then look at the name in the event handler.
When you make the button
b = wx.Button(self, 10, "Default Button", (20, 20))
b.myname = "default button"
self.Bind(wx.EVT_BUTTON, self.OnClick, b)
When the button is clicked:
def OnClick(self, event):
name = event.GetEventObject().myname
回答2:
I recommend that you use different event handlers to handle events from each button. If there is a lot of commonality, you can combine that into a function which returns a function with the specific behavior you want, for instance:
def goingTo(self, where):
def goingToHandler(event):
self.SetTitle("I'm going to " + where)
return goingToHandler
def __init__(self):
buttonA.Bind(wx.EVT_BUTTON, self.goingTo("work"))
# clicking will say "I'm going to work"
buttonB.Bind(wx.EVT_BUTTON, self.goingTo("home"))
# clicking will say "I'm going to home"
回答3:
Take advantage of what you can do in a language like Python. You can pass extra arguments to your event callback function, like so.
import functools
def __init__(self):
# ...
for i in range(10):
name = 'Button %d' % i
button = wx.Button(parent, -1, name)
func = functools.partial(self.on_button, name=name)
button.Bind(wx.EVT_BUTTON, func)
# ...
def on_button(self, event, name):
print '%s clicked' % name
Of course, the arguments can be anything you want.
回答4:
Keep a dict
with keys that are the .Id
of the buttons and values that are the button names or whatever, so instead of a long if/elif
chain you do a single dict
lookup in buttonClick
.
Code snippets: in __init__
, add creation and update of the dict
:
self.panel1 = wx.Panel(self, -1)
self.thebuttons = dict()
self.button1 = wx.Button(self.panel1, id=-1,
pos=(10, 20), size = (20,20))
self.thebuttons[self.button1.Id] = 'Button 1'
self.button1.Bind(wx.EVT_BUTTON, self.buttonClick)
and so on for 50 buttons (or whatever) [they might be better created in a loop, btw;-)].
So buttonClick
becomes:
def buttonClick(self,event):
button_name = self.thebuttons.get(event.Id, '?No button?')
self.setTitle(button_name + ' clicked')
回答5:
You could create a dictionary of buttons, and do the look based on the id
... something like this:
class MyFrame(wx.Frame):
def _add_button (self, *args):
btn = wx.Button (*args)
btn.Bind (wx.EVT_BUTTON, self.buttonClick)
self.buttons[btn.id] = btn
def __init__ (self):
self.button = dict ()
self._add_button (self.panel1, id=-1,
pos=(10, 20), size = (20,20))
self._add_button = (self.panel1, id=-1,
pos=(40, 20), size = (20,20))
self.Show (True)
def buttonClick(self,event):
self.SetTitle (self.buttons[event.Id].label)
回答6:
I ran into a similar problem: I was generating buttons based on user-supplied data, and I needed the buttons to affect another class, so I needed to pass along information about the buttonclick. What I did was explicitly assign button IDs to each button I generated, then stored information about them in a dictionary to lookup later.
I would have thought there would be a prettier way to do this, constructing a custom event passing along more information, but all I've seen is the dictionary-lookup method. Also, I keep around a list of the buttons so I can erase all of them when needed.
Here's a slightly scrubbed code sample of something similar:
self.buttonDefs = {}
self.buttons = []
id_increment = 800
if (row, col) in self.items:
for ev in self.items[(row, col)]:
id_increment += 1
#### Populate a dict with the event information
self.buttonDefs[id_increment ] = (row, col, ev['user'])
####
tempBtn = wx.Button(self.sidebar, id_increment , "Choose",
(0,50+len(self.buttons)*40), (50,20) )
self.sidebar.Bind(wx.EVT_BUTTON, self.OnShiftClick, tempBtn)
self.buttons.append(tempBtn)
def OnShiftClick(self, evt):
### Lookup the information from the dict
row, col, user = self.buttonDefs[evt.GetId()]
self.WriteToCell(row, col, user)
self.DrawShiftPicker(row, col)
回答7:
I needed to do the same thing to keep track of button-presses . I used a lambda function to bind to the event . That way I could pass in the entire button object to the event handler function to manipulate accordingly.
class PlatGridderTop(wx.Frame):
numbuttons = 0
buttonlist = []
def create_another_button(self, event): # wxGlade: PlateGridderTop.<event_handler>
buttoncreator_id = wx.ID_ANY
butonname = "button" + str(buttoncreator_id)
PlateGridderTop.numbuttons = PlateGridderTop.numbuttons + 1
thisbutton_number = PlateGridderTop.numbuttons
self.buttonname = wx.Button(self,buttoncreator_id ,"ChildButton %s" % thisbutton_number )
self.Bind(wx.EVT_BUTTON,lambda event, buttonpressed=self.buttonname: self.print_button_press(event,buttonpressed),self.buttonname)
self.buttonlist.append(self.buttonname)
self.__do_layout()
print "Clicked plate button %s" % butonname
event.Skip()
def print_button_press(self,event,clickerbutton):
"""Just a dummy method that responds to a button press"""
print "Clicked a created button named %s with wxpython ID %s" % (clickerbutton.GetLabel(),event.GetId())
Disclaimer : This is my first post to stackoverflow