I am doing some C# interop work. I have the following struct:
#pragma pack(push,1)
typedef struct
{
unsigned __int64 Handle;
LinkType_t Type;
LinkState_t State;
unsigned __int64 Settings;
signed __int8 Name[MAX_LINK_NAME];
unsigned __int8 DeviceInfo[MAX_LINK_DEVINFO];
unsigned __int8 Reserved[40];
} LinkInfo_t;
This is my attempt to convert it into a C# struct:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LinkInfo_t
{
[MarshalAs(UnmanagedType.U8)]
public UInt64 Handle;
MarshalAs(UnmanagedType.I4)]
public LinkType_t Type;
[MarshalAs(UnmanagedType.I4)]
public LinkState_t State;
[MarshalAs(UnmanagedType.U8)]
public UInt64 Settings;
[MarshalAs(UnmanagedType.LPStr, SizeConst = MAX_LINK_NAME)]
public string Name;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_LINK_DEVINFO, ArraySubType = UnmanagedType.U1)]
public byte[] DeviceInfo;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40, ArraySubType = UnmanagedType.U1)]
public byte[] Reserved;
}
However, whenever I initialize the struct the Name, DeviceInfo, and Reserved fields are all set to null. How do I fix this?
For the arrays, try to use the fixed
keyword:
public fixed byte DeviceInfo[MAX_LINK_DEVINFO];
public fixed byte Reserved[40];
whenever I initialize the struct the
Name, DeviceInfo, and Reserved fields
are all set to null
This is correct, and your definition looks OK to me (BTW, you don't need [MarshalAs]
on the primitive fields, the default behaviour is to do what you specified there). Because your array fields are null
, the marshaler won't do anything about them when marshaling your struct to unmanaged memory, but it's going to create the strings and arrays when unmarshaling.
What Anton Tykhyy says is correct. I just want to clarify with some examples. Using 'fixed' works, but that forces you to use 'unsafe' as well. I like to avoid using unsafe wherever possible. Using Marshal is a way to get around that.
First, let's say that I have a library that was created in C with the following definitions.
typedef struct {
int messageType;
BYTE payload[60];
} my_message;
/**
* \param[out] msg Where the message will be written to
*/
void receiveMessage(my_message *msg);
/*
* \param[in] msg The message that will be sent
*/
void sendMessage(my_message *msg);
In C#, the following structure would be equivalent to the one in C.
[StructLayout(LayoutKind.Sequential, Size = 64), Serializable]
struct my_message
{
int messageType;
[MarshalAs(UnmanagedType.ByValArray,SizeConst = 60)]
byte[] payload;
public initializeArray()
{
//explicitly initialize the array
payload = new byte[60];
}
}
Since the msg in receiveMessage() is documented as [out], you don't need to do anything special to the array in the structure before passing it to the function. i.e.:
my_message msg = new my_message();
receiveMessage(ref msg);
byte payload10 = msg.payload[10];
Since the msg in sendMessage() is documented as [in], you will need to fill the array before calling the function. Before filling the array, the array needs to be explicitly instantiated before using it. i.e.:
my_message msg = new my_message();
msg.initializeArray();
msg.payload[10] = 255;
sendMessage(ref msg);
Calling initializeArray() should instantiate the array in the previously allocated space created within the struct for this array.