I want to transmit voice from one iPhone to another. I have established connection between two iPhones using TCP and I have managed to record voice on the iPhone and play it using Audio Queue Services. I have also managed to send data between the two iPhones. I do this by sending NSData packages.
My next step is to send the audio data to the other iPhone as it is being recorded. I believe I should do this in the AudioInputCallback
. My AudioQueueBufferRef
is called inBuffer
and it seems that I want to convert the inBuffer->mAudioData
to NSData and then send the NSData to the other device and then unpack it.
Does anyone know if this would be the way to do it and how I can convert my inBuffer->mAudioData
to NSData? Other approaches are also welcome.
This is my callback method in which I believe I should "grab" the data and send it to the other iPhone:
void AudioInputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions, const AudioStreamPacketDescription *inPacketDescs)
{
RecordState *recordState = (RecordState *)inUserData;
if(!recordState->recording)
return;
OSStatus status = AudioFileWritePackets(recordState->audioFile,
false,
inBuffer->mAudioDataByteSize,
inPacketDescs,
recordState->currentPacket,
&inNumberPacketDescriptions,
inBuffer->mAudioData);
if(status == 0)
{
recordState->currentPacket += inNumberPacketDescriptions;
}
AudioQueueEnqueueBuffer(recordState->queue, inBuffer, 0, NULL);
}