I'm drawing with Sprite Kit. I would like to detect when user's drawings are intersecting.
I tried to following code but it doesn't work. It seems sprite kit is not saving all the points:
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
touch = touches.anyObject() as UITouch!
for drawingPoint in drawingPoints{
if(touch.locationInNode(self) == drawingPoint){println(true)}
}
drawingPoints.append(touch.locationInNode(self))
}
Here is a function for segments intersection in swift.
func linesIntersect(line1 : CGPointInterval, line2 : CGPointInterval) -> (intersects: Bool, point : CGPoint?)
{
//The algorithm is taken from http://www.amazon.com/dp/0672323699/?tag=stackoverfl08-20
// http://portal.aauj.edu/portal_resources/downloads/programming/windows_game_programming_guru.pdf
let p0_x = line1.start.x
let p1_x = line1.end.x
let p2_x = line2.start.x
let p3_x = line2.end.x
let p0_y = line1.start.y
let p1_y = line1.end.y
let p2_y = line2.start.y
let p3_y = line2.end.y
let s1_x = p1_x - p0_x
let s1_y = p1_y - p0_y
let s2_x = p3_x - p2_x
let s2_y = p3_y - p2_y
let s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y)
let t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y)
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
// Collision detected
let finalX = p0_x + (t * s1_x)
let finalY = p0_y + (t * s1_y)
return (true, CGPointMake(finalX, finalY))
}
return (false, nil) // No collision
}