I've seen this done long ago with hlsl/glsl shader code -- using an #include
on the source code file that pastes the code into a char*
so that no file IO happens at runtime.
If I were to represent it as pseudo-code, it would look a little like this:
#define CLSourceToString(filename) " #include "filename" "
const char* kernel = CLSourceToString("kernel.cl");
Now of course that #define
isn't going to work because it'll just try to use those quotation marks to start strings.