I implemented a view controller that simply displays a single image and allows the user to pinch to zoom in/pan around the image. It works great on iOS 7, but on iOS 8 the scroll view's frame is a different size, and the end result is the image is zoomed in too far on iPhone and zoomed out too far on iPad when running on iOS 8. This is because the scroll view frame's width is 600pt, which is its size in the storyboard (Universal Storyboard using size classes). But I have autolayout constraints that are supposed to ensure the scroll view stretches to fill the available space - it should be 768pt on iPad. That is the case on iOS 7 but not iOS 8.
This is the setup: In Interface Builder, I have a UIViewController
that contains a UIView
which contains a UIScrollView
with autolayout contraints trailing, leading, bottom, and top space to the superview. Then in viewDidLoad
:
UIImage *image = [UIImage imageNamed:@"image"];
self.imageView = [[UIImageView alloc] initWithImage:image];
self.imageView.contentMode = UIViewContentModeScaleAspectFit;
self.imageView.frame = CGRectMake(0, 0, self.imageView.image.size.width, self.imageView.image.size.height);
[self.scrollView addSubview:self.imageView];
self.scrollView.contentSize = image.size;
#warning Bug here - scroll view frame is 600pt on iOS 8 - should be 768 for iPad
NSLog(@"scroll view frame wid: %f", self.scrollView.frame.size.width);
I discovered if I put that same NSLog
in viewDidAppear
the frame's width is correctly 768pt. I tried moving that code into viewWillAppear
instead of viewDidLoad
, but I get the same outcome - it's 600 in viewWillAppear
as well. So the scroll view is properly stretching to fill the display but not until after it appears on screen. I need the correct frame size before the image appears on screen so that I may calculate the proper min and max zoom values.
What can I do to fix that and ensure it works for iOS 7 and 8?