C++ | Generating a pseudo number between 10-20

2019-02-09 05:07发布

问题:

I am making a text-based C++ RPG and I am trying to figure out how to work out the amount of damage that the enemy hits you for. My idea is something like this.

Damage done = randomIntBetween10and20*enemyLevel

This way it doesn't always hit for a set amount each time and allows there to be Critical Strikes (For example, if the hit is above 15 I would class that as a Critical Strike)

I'm new to C++ so I'm not quite sure how I can do this, any help would be greatly appreciated.

回答1:

You should omit the word "truly" from the title, because you probably don't mean it. You probably just want a pseudorandom number. True randomness is virtually impossible to achieve with a personal computer. The following snippet will give you a pseudorandom number in the range 10..19 inclusive:

#include<cstdlib>
#include<ctime>

// ...
srand(time(0));
int r = rand() % (20 - 10) + 10;

If you want to include 20 in the range then this is a range of 11 numbers:

int r = rand() % (21 - 10) + 10


回答2:

A good choice would be std::random, the random number generator that’s built-in to C++.

If you don’t have C++11 support yet, use boost::random. The new std::random is based on boost::random, so it’s basically the same thing. The documentation has several examples, including Generating integers in a range.

One of the options offered is the Mersenne Twister (mt19937), which is a good general-purpose pseudo-random number generator.

Like most of the other suggestions, this is pseudo-random. To get true randomness is more difficult—but you don’t need that for an RPG, right? (For cryptographically-strong random numbers, consider OpenSSL or, on Windows, CryptoAPI.)



回答3:

The stdlib random number generator would be an okay place to start:

#include <stdlib.h>
#include <time.h>

srand(time(NULL)); // initialize the RNG
int poll = rand() % 20; // random number between 0 and 19 inclusive

Eventually, you'll want to start using a more random RNG. Game Coding Complete has a pretty decent one to get you started.



回答4:

As others said, maybe rand() will be really sufficient for you. What is important is the seed used to initialise the pseudo random number generator ( the call to srand() is the seed)

But beware, True Chaos doesnt mean that you have exactly the same chance to generate any possible random output.

Ten years ago I have played with stochastic sound generation. I needed several sources of chaos.

I just let you know those which I had kept and found useful. of course since they need a seed, they are pseudo chaos.

1/for chaotic float number between -1 and 1: compute the function f(x) = cos(exp(x)). exp() grows so fast, that after really few iteration, what goes out from cos() is chaos.

2/the baker transform: chaotic number between 0 and 1: take a number, multiply it by two, and again, when it is superior to 1, substract something so as it goes back betwen 0 and 1. A much more precise explanation The Baker Transform.

But I think rand() and srand() will satisfy you.

For applying to your range 10-20, of course you stretch/scale the chaotic range (0;1) or (-1;1) by multiplying and offsetting so as the ouput fits your need. ;-)



回答5:

The method that uses modulus (%) isn't a good choice because the distribution is off. This is better:

double GetRandom(double Min, double Max)
{
    return ((double(rand()) / double(RAND_MAX)) * (Max - Min)) + Min;    
}

You will need to include algorithm and seed the generator with srand.

Of course, it's only pseudo-random. You won't be able to get truly random results, especially with rand.



回答6:

The only way to 'generate' a truly random number is through the interaction with some environmental factor that is random. This website provides a service that does that for you: http://www.random.org/



回答7:

Use srand() to initialise the random number generator:

sand(time(NULL));

http://www.cplusplus.com/reference/clibrary/cstdlib/srand/

Then use the rand() function to generate a sequence of random numbers.

http://www.cplusplus.com/reference/clibrary/cstdlib/rand/



回答8:

This link must help you to generate random numbers within a limit in C++ http://www.codeguru.com/forum/showthread.php?t=378879



回答9:

look this out, it might be helpful:

// random numbers generation in C++ using builtin functions
#include <iostream>

using namespace std;

#include <iomanip>

using std::setw;

#include <cstdlib>   // contains function prototype for rand

int main()
{
// loop 20 times
for ( int counter = 1; counter <= 20; counter++ ) {

    // pick random number from 1 to 6 and output it
    cout << setw( 10 ) << ( 1 + rand() % 6 );

    // if counter divisible by 5, begin new line of output
    if ( counter % 5 == 0 )
        cout << endl;

}

return 0;  // indicates successful termination

} // end main


标签: c++ random