I have an image with a certain pattern. How do I repeat it in another image using GDI?
Is there any method to do it in GDI?
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问题:
回答1:
In C#, you can create a TextureBrush that'll tile your image wherever you use it, and then fill an area with it. Something like this (an example that fills the whole image)...
// Use `using` blocks for GDI objects you create, so they'll be released
// quickly when you're done with them.
using (TextureBrush brush = new TextureBrush(yourImage, WrapMode.Tile))
using (Graphics g = Graphics.FromImage(destImage))
{
// Do your painting in here
g.FillRectangle(brush, 0, 0, destImage.Width, destImage.Height);
}
Note, if you want some control over how the image is tiled, you're going to need to learn a bit about transforms.
I almost forgot (actually I did forget for a bit): You'll need to import System.Drawing
(for Graphics
and TextureBrush
) and System.Drawing.Drawing2D
(for WrapMode
) in order for the code above to work as is.
回答2:
There's no function to paint a particular image as a "pattern" (painting it repeatedly), but it should be pretty simple to do:
public static void FillPattern(Graphics g, Image image, Rectangle rect)
{
Rectangle imageRect;
Rectangle drawRect;
for (int x = rect.X; x < rect.Right; x += image.Width)
{
for (int y = rect.Y; y < rect.Bottom; y += image.Height)
{
drawRect = new Rectangle(x, y, Math.Min(image.Width, rect.Right - x),
Math.Min(image.Height, rect.Bottom - y));
imageRect = new Rectangle(0, 0, drawRect.Width, drawRect.Height);
g.DrawImage(image, drawRect, imageRect, GraphicsUnit.Pixel);
}
}
}