I have one image. I want to spin it like a coin spin on surface. I tried rotation transform but it does not spin like that. How to achieve such an animation?
code:
- (void)viewDidLoad {
[super viewDidLoad];
[self.view setUserInteractionEnabled:YES];
lbl_facebook.font=[UIFont fontWithName:GZFont size:12.0f];
txtPassword.font=[UIFont fontWithName:GZFont size:15.0f];
txtUsername.font=[UIFont fontWithName:GZFont size:15.0f];
CATransition* transition = [CATransition animation];
transition.startProgress = 0;
transition.endProgress = 1.0;
transition.type = @"flip";
transition.subtype = @"fromRight";
transition.duration = 0.3;
transition.repeatCount = 2;
[_Image.layer addAnimation:transition forKey:@"transition"];
}
nd:
#import "LoginViewController.h"
#import "RegistrationViewController.h"
#import "ForgetPasswordViewController.h"
#import "ForgetPasswordController.h"
#import "SearchServiceProviderViewController.h"
#import <QuartzCore/QuartzCore.h>
This will make a nice, coin-like flip:
CATransition* transition = [CATransition animation];
transition.startProgress = 0;
transition.endProgress = 1.0;
transition.type = @"flip";
transition.subtype = @"fromRight";
transition.duration = 0.3;
transition.repeatCount = 2;
And add the transition animation to the layer of your view:
[_yourView.layer addAnimation:transition forKey:@"transition"];
See it in action:
One good trick to spin like this is that take different images of coin with different angle like spinning image. And then add all those images to array and start animation of images with that array..it will give you much better effect...Simple process like video framing.
Like:
NSArray *animationArray = [NSArray arrayWithObjects:
[UIImage imageNamed:@"images.jpg"],
[UIImage imageNamed:@"images1.jpg"],
[UIImage imageNamed:@"images5.jpg"],
[UIImage imageNamed:@"index3.jpg"],
nil];
UIImageView *animationView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0,320, 460)];
animationView.backgroundColor = [UIColor purpleColor];
animationView.animationImages = animationArray;
animationView.animationDuration = 1.5;
animationView.animationRepeatCount = 0;
[animationView startAnimating];