Important Information:
- Development OS: Windows 8.1 64 bit
- Target OS: Windows 8.1 64 bit
- IDE: Visual Studio 2013 Professional
- Language: C++
The Problem:
I get the following warning when compiling my static library project through the IDE:
warning C4316: ... : object allocated on the heap may not be aligned 16
I could simply ignore this warning...but I'm assuming it's there for a reason and would like to at least understand what it means and what implications it could have in the future.
I believe this line of code is related to the problem, which is called inside my Win32 window wrapper class:
m_direct3D = new Direct3D(this);
m_direct3D is a pointer to my Direct3D wrapper class.
Here is the header file for the wrapper (I admit it needs trimming down):
#pragma once
// Windows
#include <d3d11.h>
#include <DirectXMath.h>
// Standard
#include <stdint.h>
#include <vector>
// JGlib
#include "Window.h"
namespace JGlib
{
namespace Graphics
{
class Direct3D
{
public:
// Construtor and destructor
Direct3D(const JGlib::Graphics::Window* window);
~Direct3D();
// Public methods
void Initialise();
void BeginDraw();
void Draw();
void EndDraw();
private:
// Private methods
// Private member variables
const Window* m_window;
ID3D11Device* m_device;
IDXGIAdapter* m_adapter;
DXGI_ADAPTER_DESC m_adapterDescription;
uint32_t m_videoCardMemory;
IDXGIFactory* m_factory;
IDXGIOutput* m_monitor;
DXGI_MODE_DESC* m_displayModes;
uint32_t m_numberOfModes;
DXGI_RATIONAL m_refreshRate;
DXGI_SWAP_CHAIN_DESC m_swapChainDescription;
D3D_FEATURE_LEVEL m_featureLevel;
ID3D11DeviceContext* m_deviceContext;
IDXGISwapChain* m_swapChain;
ID3D11Texture2D* m_backBuffer;
ID3D11RenderTargetView* m_renderTargetView;
ID3D11Texture2D* m_depthStencilBuffer;
D3D11_TEXTURE2D_DESC m_depthBufferDescription;
D3D11_DEPTH_STENCIL_DESC m_depthStencilDescription;
ID3D11DepthStencilState* m_depthStencilState;
ID3D11DepthStencilView* m_depthStencilView;
D3D11_RASTERIZER_DESC m_rasterDescription;
D3D11_VIEWPORT m_viewport;
float m_fieldOfView;
float m_screenAspectRatio;
ID3D11RasterizerState* m_rasterState;
DirectX::XMMATRIX m_projectionMatrix;
DirectX::XMMATRIX m_worldMatrix;
DirectX::XMMATRIX m_orthographicMatrix;
float m_screenDepth;
float m_screenNear;
};
}
}
I tried googling the issue, but found little information. The information I did find I did not understand.
The conclude, I am asking the following:
- What does C4316 mean?
- What is causing it in my code?
- What implications could this have in the future, if I ignore it?
- How do I "fix" the problem that is causing this warning to appear?
Additional Information:
When I changed Visual Studio's configuration manager to compile for x64, this issue does not occur.