I have a class and inside the class is a (swift) array, based on a global struct.
I want to save an array with this class to NSUserDefaults. This is my code:
struct mystruct {
var start : NSDate = NSDate()
var stop : NSDate = NSDate()
}
class MyClass : NSObject {
var mystructs : [mystruct]
init(mystructs : [mystruct]) {
self.mystructs = mystructs
super.init()
}
func encodeWithCoder(encoder: NSCoder) {
//let val = mystructs.map { $0 as NSObject } //this also doesn't work
let objctvtmrec = NSMutableArray(mystructs) //gives error
encoder.encodeObject(objctvtmrec)
//first approach:
encoder.encodeObject(mystructs) //error: [mystructs] doesn't conform to protocol 'anyobject'
}
}
var records : [MyClass] {
get {
var returnValue : [MyClass]? = NSUserDefaults.standardUserDefaults().objectForKey("records") as? [MyClass]
if returnValue == nil
{
returnValue = []
}
return returnValue!
}
set (newValue) {
let val = newValue.map { $0 as AnyObject }
NSUserDefaults.standardUserDefaults().setObject(val, forKey: "records")
NSUserDefaults.standardUserDefaults().synchronize()
}
}
I already subclassed to NSObject, and I know I need NSCoding. But I don't find any way to convert the struct array to an NSMuteableArray or something similar I can store. The only idea until now is to go through each entry and copy it directly to a new array or to use much or objective-c code all over the project, so i never need to convert from swift arrays to objective-c arrays. Both are things I don't want to do.
Swift structs are not classes, therefore they don't conform to AnyObject
protocol. You have to rethink your approach. Here are some suggestions:
Convert your struct
to final class
to enforce immutability
final class MyStruct {
let start : NSDate = NSDate()
let stop : NSDate = NSDate()
}
encoder.encodeObject(mystructs)
Map them as an array dictionaries of type [String: NSDate]
let structDicts = mystructs.map { ["start": $0.start, "stop": $0.stop] }
encoder.encodeObject(structDicts)
NSUserDefaults
is limited in the types it can handle: NSData
, NSString
, NSNumber
, NSDate
, NSArray
, NSDictionary
, and Bool
. Thus no Swift objects or structs can be saved. Anything else must be converted to an NSData
object.
NSUserDefaults
does not work the same way as NSArchiver
. Since you already have added NSCoder
to your classes your best choice might be to save and restore with NSArchiver
to a file in the Documents
directory..
From the Apple NSUserDefaults
Docs:
A default object must be a property list, that is, an instance of (or
for collections a combination of instances of): NSData, NSString,
NSNumber, NSDate, NSArray, or NSDictionary. If you want to store any
other type of object, you should typically archive it to create an
instance of NSData.
I've developed a small library which may help. You can use it as a replacement of NSCoding
for Swift structs.
You would need to implement a Koting
protocol for mystruct
:
struct mystruct: Koting {
var start : NSDate = NSDate()
var stop : NSDate = NSDate()
// MARK: - Koting
init?(koter: Koter) {
guard let start: NSDate = koter.dekotObject(forKey: "start"),
let stop: NSDate = koter.dekotObject(forKey: "stop") else {
return nil
}
self.init(start: start, stop: stop)
}
func enkot(with koter: Koter) {
koter.enkotObject(start, forKey: "start")
koter.enkotObject(stop, forKey: "stop")
}
}
Since then you may easily convert the struct to Data
and back:
let str = mystruct(start: NSDate(/*...*/), stop: NSDate(/*...*/))
guard let data = str.de_data else { return } // potentially may be nil
let restoredStr = mystruct.de_from(data: data) // if data is irrelevant, returns `nil`
Finally, this is what you do to implement NSCoding
:
class MyClass: NSObject, NSCoding {
var mystructs: [mystruct]
init(mystructs: [mystruct]) {
self.mystructs = mystructs
super.init()
}
func encode(with aCoder: NSCoder) {
guard let datas = mystructs.flatMap { $0.de_data } else { return }
aCoder.encode(datas, forKey: "mystructs")
}
required convenience init?(coder aDecoder: NSCoder) {
guard let datas = aDecoder.decodeObject(forKey: "mystructs") as? [Data],
let mystructs = datas.flatMap { mystruct.de_from(data: $0) } else {
return nil
}
self.init(mystructs : mystructs)
}
}
It's pretty much the same code you would write if NSCoding
supported Swift structs.
I use this this in my project while coding with Swift 4:
let jsonData = """ {"variable1":1234,"variable2":"someString"}"""
struct MyStruct:Codable{
var variable1 :Int
var variable2:String
}
let whatever = try JSONDecoder().decode(MyStruct.self,from:jsonData)
let encoded =try JSONEncoder().encode(whatever)
UserDefaults.standart.set(encoded, forKey:"encodedData")
to fetch data from UserDefaults
if let data = UserDefaults.standard.object(forKey: "encodedData") as? Data {
let myStruct = try JSONDecoder().decode(MyStruct.self, from: data)
print(myStruct)
}