I have an image like:
When I load the image to uiimageview and then adding as a subview to uiscrollview, at start the image is showing like:
The problem is I want to see all the image fit to screen at start but it is showing already zoomed. Is there a way to handle this please help ...
I have the code like:
[self.view addSubview:scrollView];
UIImageView *tempImageView =
[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Tree.jpg"]];
self.imageView = tempImageView;
[tempImageView release];
[scrollView setContentMode:UIViewContentModeScaleAspectFit];
[imageView sizeToFit];
scrollView.backgroundColor=[UIColor blackColor];
scrollView.contentSize = imageView.frame.size;
scrollView.minimumZoomScale = scrollView.frame.size.width / imageView.frame.size.width;
scrollView.maximumZoomScale = 4.0;
[scrollView setZoomScale:1.0];
scrollView.clipsToBounds = YES;
scrollView.delegate = self;
[scrollView addSubview:imageView];
Probably you are looking for this,
UIImageView *tempImageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Watson.jpg"]] autorelease];
tempImageView.frame = scrollView.bounds;
self.imageView = tempImageView;
scrollView.backgroundColor = [UIColor blackColor];
scrollView.minimumZoomScale = 1.0 ;
scrollView.maximumZoomScale = imageView.image.size.width / scrollView.frame.size.width;
scrollView.zoomScale = 1.0;
scrollView.delegate = self;
[scrollView addSubview:imageView];
Have a look at the contentMode-Property of UIView (UIImageView also supports this).
imageView.contentMode = UIViewContentModeScaleAspectFit;
This should work...
I think the problem is in
UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Tree.jpg"]];
Apple's docs say "This method adjusts the frame of the receiver to match the size of the specified image. It also disables user interactions for the image view by default."
instead use
UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,320,480)];
tempImageView.image = [UIImage imageNamed:@"Tree.jpg"];
Note that there is also [scrollView zoomToRect:animated:] described here
You can set it to the outer bounds of your image so that it will auto-fit your image in your view. But make sure to setup correctly the maximumZoomScale as per Deepak solution above.
I used Deepak's solution and Apples recommendations and subclassed UIScrollView with UIImageView inside it. However, I zoom the image only on first layout of my scrollview subclass and only if frame size is smaller than image size:
- (void)layoutSubviews
{
[super layoutSubviews];
// center the image as it becomes smaller than the size of the screen
CGSize boundsSize = self.bounds.size;
CGRect frameToCenter = _imageView.frame;
// center horizontally
if (frameToCenter.size.width < boundsSize.width)
frameToCenter.origin.x = (boundsSize.width - frameToCenter.size.width) / 2;
else
frameToCenter.origin.x = 0;
// center vertically
if (frameToCenter.size.height < boundsSize.height)
frameToCenter.origin.y = (boundsSize.height - frameToCenter.size.height) / 2;
else
frameToCenter.origin.y = 0;
_imageView.frame = frameToCenter;
// If image is bigger than frame, we zoom it on first load (zoom value is smaller than 1.0)
if (_firstLayout) {
_firstLayout = NO;
self.zoomScale = (self.frame.size.width < _imageView.image.size.width) ? (self.frame.size.width / _imageView.image.size.width) : 1.0;
}
}
This is how I init my subclass:
- (id)initWithFrame:(CGRect)frame image:(UIImage*)image
{
self = [super initWithFrame:frame];
if (self) {
_firstLayout = YES;
_imageView = [[UIImageView alloc] initWithImage:image];
[self addSubview:_imageView];
self.backgroundColor = [UIColor blackColor];
self.minimumZoomScale = 0.1;
self.maximumZoomScale = 10;
self.delegate = self;
}
return self;
}