I'm writing a video editor, and I need to seek to exact frame, knowing the frame number.
Other posts on stackoverflow told me that ffmpeg may give me a few broken frames after seeking, which is not a problem for playback but a big problem for video editors.
And I need to seek by frame number, not by time, which will become inaccurate when converted to frame number.
I've read dranger's tuts (which is outdated now), and end up with:
av_seek_frame(fmt_ctx, video_stream_id, frame, AVSEEK_FLAG_ANY);
It always seek to frame No. 0
, and always return 0
which means success.
Then I tried to read Blender's source code and found it really complex(maybe I should implement an image buffer?).
So, is there any simple way to seek to a frame with just a simple call like seek(context, frame_number)
(while getting a full frame, not a broken one)? Or, is there any lightweight library that simplifies this?
EDIT: Thanks to praks411,I found the solution:
void AV_seek(AV * av, size_t frame)
{
int frame_delta = frame - av->frame_id;
if (frame_delta < 0 || frame_delta > 5)
av_seek_frame(av->fmt_ctx, av->video_stream_id,
frame, AVSEEK_FLAG_BACKWARD);
while (av->frame_id != frame)
AV_read_frame(av);
}
void AV_read_frame(AV * av)
{
AVPacket packet;
int frame_done;
while (av_read_frame(av->fmt_ctx, &packet) >= 0) {
if (packet.stream_index == av->video_stream_id) {
avcodec_decode_video2(av->codec_ctx, av->frame, &frame_done, &packet);
if (frame_done) {
...
av->frame_id = packet.dts;
av_free_packet(&packet);
return;
}
}
av_free_packet(&packet);
}
}
EDIT2: Turns out there is a library for this: FFMS2. It is "an FFmpeg based source library [...] for easy frame accurate access", and is portable (at least across Windows and Linux).