I've created a simple Win32 console application that creates a hidden message-only window and waits for messages, the full code is below.
#include <iostream>
#include <Windows.h>
namespace {
LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_COPYDATA)
std::cout << "Got a message!" << std::endl;
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
}
int main()
{
WNDCLASS windowClass = {};
windowClass.lpfnWndProc = WindowProcedure;
LPCWSTR windowClassName = L"FoobarMessageOnlyWindow";
windowClass.lpszClassName = windowClassName;
if (!RegisterClass(&windowClass)) {
std::cout << "Failed to register window class" << std::endl;
return 1;
}
HWND messageWindow = CreateWindow(windowClassName, 0, 0, 0, 0, 0, 0, HWND_MESSAGE, 0, 0, 0);
if (!messageWindow) {
std::cout << "Failed to create message-only window" << std::endl;
return 1;
}
MSG msg;
while (GetMessage(&msg, 0, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
However, I'm not receiving any messages from another application. GetMessage()
just blocks and never returns. I use FindWindowEx()
with the same class name in the application that sends a message, and it finds the window. Just the message is apparently never being received.
Am I doing something wrong here? What is the most minimal application that can receive window messages?
Your messages may be blocked by User Interface Privilege Isolation. In that case you can use the ChangeWindowMessageFilterEx()
function to allow the WM_COPYDATA message through.
iam not sure that is wrong with your program, but i allways use the opposite approach:
I create a win32 app, strip that down and add console window.
The stripped all containing winapp version (also removes all afx-junk files):
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// MinWInApp.cpp : Defines the entry point for the application.
//
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <strsafe.h>
#define MAX_LOADSTRING 100
#define SZ_TITLE "MinWinApp"
#define SZ_WND_CLASS "MINWINAPP"
// Global Variables:
HINSTANCE g_hInst; // current instance
HWND g_hWnd;
HWND g_hwndNextViewer;
TCHAR* szWndClass = TEXT(SZ_WND_CLASS);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWndClass;
wcex.hIconSm = NULL;
RegisterClassEx(&wcex);
g_hInst = hInstance; // Store instance handle in our global variable
g_hWnd = CreateWindow(szWndClass, TEXT(SZ_TITLE), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!g_hWnd)
{
return FALSE;
}
ShowWindow(g_hWnd, SW_SHOW);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
switch (message)
{
case WM_CREATE:
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case 0:
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
here the code to add console window can be found:
http://justcheckingonall.wordpress.com/2008/08/29/console-window-win32-app/