First of all: this is not a duplicate of Delphi and SAPI. I have a specific problem with the "SAPI in Delphi" subject.
I have used the excellent Import Type-Library guide in Delphi 2009 to get a TSpVoice component in the component palette. This works great. With
var
SpVoice: TSpVoice;
I can write
SpVoice.Speak('This is an example.', 1);
to get asynchronous audio output.
First question
According to the documentation, I would be able to write
SpVoice.Speak('This is an example.', 0);
to get synchronous audio output, but instead I get an EZeroDivide exception. Why's that?
Second question
But more importantly, I would like to be able to create the SpVoice object dynamically (I think this is called to "late-bind" the SpVoice object), partly because only a very small fraction of all sessions of my app will use it, and partly because I do not want to assume the existance of the SAPI server on the end-user's system.
To this end, I tried
procedure TForm1.FormClick(Sender: TObject);
var
SpVoice: Variant;
begin
SpVoice := CreateOleObject('SAPI.SpVoice');
SpVoice.Speak('this is a test', 0);
end;
which apparently does nothing at all! (Replacing the 0 with 1 gives me the EZeroDivide exception.)
Disclaimer
I am rather new to COM/OLE automation. I am sorry for any ignorance or stupidity shown by me in this post...
Update
For the benefit of everyone encountering the same problem as I did, the video by François explained there is a bug in SAPI/Windows (some incompatibility somewhere), which makes the following code raise the EZeroDivide exception:
procedure TForm1.FormClick(Sender: TObject);
var
SpVoice: variant;
begin
SpVoice := CreateOleObject('SAPI.SpVoice');
SpVoice.Speak('This is a text.');
end;
The solution, as presented by the video, is to alter the FPU control word:
procedure TForm1.FormClick(Sender: TObject);
var
SpVoice: variant;
SavedCW: Word;
begin
SpVoice := CreateOleObject('SAPI.SpVoice');
SavedCW := Get8087CW;
Set8087CW(SavedCW or $4);
SpVoice.Speak('This is a text.');
Set8087CW(SavedCW);
end;
And, in addition, if you want to play a sound asynchronously, then you have to make sure that the player doesn't go out of scope!