I need to convert a System.Drawing.Bitmap into System.Windows.Media.ImageSource class in order to bind it into a HeaderImage control of a WizardPage (Extended WPF toolkit).
The bitmap is set as a resource of the assembly I write.
It is being referenced like that:
public Bitmap GetBitmap
{
get
{
Bitmap bitmap = new Bitmap(Resources.my_banner);
return bitmap;
}
}
public ImageSource HeaderBitmap
{
get
{
ImageSourceConverter c = new ImageSourceConverter();
return (ImageSource) c.ConvertFrom(GetBitmap);
}
}
The converter was found by me here: http://www.codeproject.com/Questions/621920/How-to-convert-Bitmap-to-ImageSource
I get a NullReferenceException at
return (ImageSource) c.ConvertFrom(Resources.my_banner);
How can i initialize ImageSource in order to avoid this exception? Or is there another way?
I want to use it afterwards like:
<xctk:WizardPage x:Name="StartPage" Height="500" Width="700"
HeaderImage="{Binding HeaderBitmap}" Enter="StartPage_OnEnter"
Thanks in advance for any answers.
For others, this works:
//If you get 'dllimport unknown'-, then add 'using System.Runtime.InteropServices;'
[DllImport("gdi32.dll", EntryPoint = "DeleteObject")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DeleteObject([In] IntPtr hObject);
public ImageSource ImageSourceForBitmap(Bitmap bmp)
{
var handle = bmp.GetHbitmap();
try
{
return Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
finally { DeleteObject(handle); }
}
For the benefit of searchers, I created a quick converter based on a this more detailed solution.
No problems so far.
using System;
using System.Drawing;
using System.IO;
using System.Windows.Media.Imaging;
namespace XYZ.Helpers
{
public class ConvertBitmapToBitmapImage
{
/// <summary>
/// Takes a bitmap and converts it to an image that can be handled by WPF ImageBrush
/// </summary>
/// <param name="src">A bitmap image</param>
/// <returns>The image as a BitmapImage for WPF</returns>
public BitmapImage Convert(Bitmap src)
{
MemoryStream ms = new MemoryStream();
((System.Drawing.Bitmap)src).Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
BitmapImage image = new BitmapImage();
image.BeginInit();
ms.Seek(0, SeekOrigin.Begin);
image.StreamSource = ms;
image.EndInit();
return image;
}
}
}
I do not believe that ImageSourceConverter
will convert from a System.Drawing.Bitmap
. However, you can use the following:
public static BitmapSource CreateBitmapSourceFromGdiBitmap(Bitmap bitmap)
{
if (bitmap == null)
throw new ArgumentNullException("bitmap");
var rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
var bitmapData = bitmap.LockBits(
rect,
ImageLockMode.ReadWrite,
PixelFormat.Format32bppArgb);
try
{
var size = (rect.Width * rect.Height) * 4;
return BitmapSource.Create(
bitmap.Width,
bitmap.Height,
bitmap.HorizontalResolution,
bitmap.VerticalResolution,
PixelFormats.Bgra32,
null,
bitmapData.Scan0,
size,
bitmapData.Stride);
}
finally
{
bitmap.UnlockBits(bitmapData);
}
}
This solution requires the source image to be in Bgra32 format; if you are dealing with other formats, you may need to add a conversion.
dethSwatch - Thank you for your answer above! It helped tremendously! After implementing it I was getting the desired behavior but I found I was getting a memory/handle issue in another section of my program. I changed the code as follows, making it a little more verbose and the issue went away. Thank you again!
[DllImport("gdi32.dll", EntryPoint = "DeleteObject")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DeleteObject([In] IntPtr hObject);
public ImageSource ImageSourceForBitmap(Bitmap bmp)
{
var handle = bmp.GetHbitmap();
try
{
ImageSource newSource = Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
DeleteObject(handle);
return newSource;
}
catch (Exception ex)
{
DeleteObject(handle);
return null;
}
}
The simpliest solution for me:
ImageBrush myBrush = new ImageBrush();
var bitmap = System.Drawing.Image.FromFile("pic1.bmp");
Bitmap bitmap = new System.Drawing.Bitmap(image);//it is in the memory now
var bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(bitmap.GetHbitmap(),IntPtr.Zero,Int32Rect.Empty,BitmapSizeOptions.FromEmptyOptions());
myBrush.ImageSource = bitmapSource;
cover.MainGrid.Background = myBrush;
cover.Show();
bitmap.Dispose();